Walks a la Richard Williams
Posted: Tue Jan 08, 2008 10:28 pm
I'm sure most of you here are familiar with Williams' terrific "Animator's Survival Kit" but if there are any newbees like myself who are struggling with 2D animation I'm posting a tiny technique from that book done in AS.
The idea is pretty simple -- you can generate a whole lot of different walks easily by simply drawing four positions: the two contact positions and then the two passing positions (those in-between the contacts). Then to modify the walk all you have to do is modify the passing positions.
What I did in AS was create five actions -- the four basic positions as noted above, and then a single, stop position (so your character can stop). By using these five actions on the mainline you can walk as fast or slow as you like, and if you just put references to them you can play with the style of walk by simply changing the middle two passing positions.
If you want to play with this go to the middle two positions and try angling the knee up higher -- *really* high (that's a lot of fun), or tilt the body backwards, or go down instead of up in the pass, or... really whatever you want. But don't change the forward positions.
Note: this ain't art, I just cobbled some silly figure together to illustrate. As Williams wrote, even adding an eye to your figure will change your ability to just analyze the basics of the walk. And this certainly won't interest those with real talent -- I'm just trying to help anyone struggling like I am.
http://www.kelleytown.com/shared%20File ... etest3.zip
The idea is pretty simple -- you can generate a whole lot of different walks easily by simply drawing four positions: the two contact positions and then the two passing positions (those in-between the contacts). Then to modify the walk all you have to do is modify the passing positions.
What I did in AS was create five actions -- the four basic positions as noted above, and then a single, stop position (so your character can stop). By using these five actions on the mainline you can walk as fast or slow as you like, and if you just put references to them you can play with the style of walk by simply changing the middle two passing positions.
If you want to play with this go to the middle two positions and try angling the knee up higher -- *really* high (that's a lot of fun), or tilt the body backwards, or go down instead of up in the pass, or... really whatever you want. But don't change the forward positions.
Note: this ain't art, I just cobbled some silly figure together to illustrate. As Williams wrote, even adding an eye to your figure will change your ability to just analyze the basics of the walk. And this certainly won't interest those with real talent -- I'm just trying to help anyone struggling like I am.
http://www.kelleytown.com/shared%20File ... etest3.zip