Ahoy dudes
Here's the music video in full:
http://www.youtube.com/watch?v=MRuro9xvK-A
I guess I'd like to ask for advice regarding changes, but I'm pretty happy with it as is, and time's up for me, sending it this week, but if you notice something glaring, please do let me know.
Very short post of HOW:
I was working as a runner in the art dept of a series they're filming in South Africa called CRUSOE which is coming to NBC in October. They're filming the beach scenes here I gather. Anyway, I wasn't digging the hours and one or two other factors lead me to quit, so I decided to send a short animation sample of a fish walking to a band whose music I had recently purchased and I loved. They agreed to let me do the music video, so, happy days, I did it
Did it on a Macbook Pro 2.4, used Photoshop and Anime Studio 5.6, and had each shot its own separate file, and put them all together in iMovie. The song's 125 BPM, so I'm working in PAL, that works out to 12 frames a beat.
I listened to the song and made a storyboard. Decided to just do a wacky free-roaming thing where whatever came into my head, I put down, based around the premise of the song; "No matter how much you wanna leave you're gonna come back". Seeing as the band's name is Goldfish, I had a goldfish in a bowl, who leaves his bowl and embarks on an adventure (mind trip I guess) and gets far, but in the end, returns to his bowl. Kind of metaphorical with a lot in life I guess - you leave a place only to return in some way or another, with new experiences. Didn't want to get too heavy on meaning and calculate it too much, so mostly I was just happy to have a fun time animating cool stuff with a provided sound track - a song that I really dig.
Used Photoshop CS3 with the Export layers to Anime Studio script. All my software's 100% legit, something I'm very proud of.
Then I animated pretty much EXACTLY to the times I set out in my animatic:
http://www.youtube.com/watch?v=P_6RIBJ4OI0
Tried a more realistic style, tried loads of things, like an animated line, and varying depths of layers for backgrounds, until I tried just using the storyboard shots as layout pics, and that seemed to work, so I decided, and with the advice from funksaname and my brother, to go pretty much according the storyboard I'd drawn out. I stayed with the colour theme too, but found that in some areas I needed to put a coloured layer over the background set to COLOR blend in order to seperate the characters and background enough to make the action clear.
I worked in 800 x 600. I find that HD's overrated. SD is fine for now, even SD looks OK on HD, so I wasn't going to worry about that for now.
Then I just went about animating the scenes, one by one. I'd draw the whole scene in Photoshop with a Wacom Intuos 3 tablet, then colour it, then export the layers to an AS document, then I used AUDACITY, a great open source audio program, to create a clicktrack at 125BPM, and used that as a guide to 'hit' the beats in the scenes.
For the live stuff, I kind of had a long workaround because I don't have a real video editor - I would import a clip into AS, then find a scene I could use and render that out. I'd compile all the live stuff in iMovie and render the live section out as one long movie, then re-import that movie in AS and add colour changes and flashes.
For the live section combined with the animated fish when there's a live crowd and the fish at the door, I used a mask in Anime Studio.
I was amazed at how AS handled large movie files. And I could scrub with ease! And it rendered out live stuff so fast! Man! Really rocked my socks!
So, the more planning I did on paper the easier I found it to be to execute an idea. Otherwise I just fiddled. A couple notes before I animated a scene made things go a lot faster when I actually came to animating.
Kept things simple - as Richard Williams says, be a member of KISS - 'Keep It Simple, Stupid!'
Instead of multiple planes to give depth, I found I had more control when I just used scale and blur and translate layer. Setting layers at different depths can be fiddly to get the right effect. However, when the fish and cat zoom through space, I used layer depth, because things 'speed up' when the layer's close and 'slow down' when the layer's further away...a lot more accurate than trying to fake it with scale and translate layer. If that makes any sense.
What else...mostly I just had fun. I read a lot of Richard Williams 'The Animator's Survival Kit' that helped with walks and runs, so that was a huge help. And didn't deviate too much from my animatic.
All in all, very pleasant.
Thanks to slowtiger, funksaname and synthsis75 for all your help, very cool

This forum's fantastic and a real gem. Long live Anime Studio.
The band, by the way, is Goldfish and they're from Cape Town, South Africa. 2 legends. I still love their music.
www.goldfishlive.com