Posted: Tue Jun 05, 2007 4:04 pm
Dear Vern,
I still looking for a way to perform limbs with this scripted 3D mesh. I tried the example I posted in the previous post (with beta0) in the formula and it don't work as spected.
If you look again to my 3D hand thread there are 2 versions of it. One that is completely rigged in the same bone layer and other with a bone layer for each finger.
With the currect script we have here (version 5) we can rig a bunch of 3D points relative to an origin. This origin can be also a bone as I have shown with the giraffe. Also we can morph the points that are rigged to the same origin in the way that its coordinates are different but they all move as a solid rigged when the masters bones rotates (alpha and beta).
What I want is that the masters bones moves a group of points in space (lets call them joints) and other group of points move in the space in a relative way to those joint points. With the current script it is not possible. I've been thinking a lot about how to do it and I think I have some solution. This evening I'll show you a pseudocode to perform that task and let me what do you think.
Meanwhile I let you work in the select bone tool. Hope you can solve those strange messages.
Best from my side.
-G
I still looking for a way to perform limbs with this scripted 3D mesh. I tried the example I posted in the previous post (with beta0) in the formula and it don't work as spected.
If you look again to my 3D hand thread there are 2 versions of it. One that is completely rigged in the same bone layer and other with a bone layer for each finger.
With the currect script we have here (version 5) we can rig a bunch of 3D points relative to an origin. This origin can be also a bone as I have shown with the giraffe. Also we can morph the points that are rigged to the same origin in the way that its coordinates are different but they all move as a solid rigged when the masters bones rotates (alpha and beta).
What I want is that the masters bones moves a group of points in space (lets call them joints) and other group of points move in the space in a relative way to those joint points. With the current script it is not possible. I've been thinking a lot about how to do it and I think I have some solution. This evening I'll show you a pseudocode to perform that task and let me what do you think.
Meanwhile I let you work in the select bone tool. Hope you can solve those strange messages.
Best from my side.
-G