Toontoonz wrote:How can you have "Golden Rules" that are vague and undefinable and can be anything to anyone?
I believe a struck a nerve somewhere in this thread
I would say that those "Golden rules" are rather esoteric than vague. There is a fine distinction. You have to study Disney (or similar) animation to understand what it all means (by practical application, just reading is not enough). This alone may take 10 years.
According to
Illusion of Life
Men had devoted their whole lives to the mastery of these elusive principles.
So it can't hurt to learn something about them by reading and studying certain animation books. I think it's far better than trying to reinvent the wheel yourself.
Trying to answer your questions (source
Illusion of Life):
What is solid drawing?
Try answering these questions to check if your drawings are solid:
"Does your drawing have weight, depth and balance?"
"Does your drawing has 'twins'?" (a situation in which both arms and both legs are parallel and doing the same thing)
"Is what you have drawn capable of being shaped, formed (pliable)?"
What is appeal?
"Appeal means anything that a person likes to see, a quality of charm, pleasing design, simplicity, communication, and magnetism. Your eye is drawn to the figure that has appeal, and, once there, it is held while your appreciate what you are seeing."
"The ugly and repulsive may capture your gaze, but there will be neither the building of character nor identification with the situation that will be needed. There is a shock value, but no story strength."
"Appeal communicates emotion through drawing."
___
I'm sure this doesn't completely answer your questions, but it is a start.
I've read somewhere in this thread that the book
Illusion of Life doesn't learn you to animate, but I beg to differ. Okay, it isn't a school book with exercises, but it offers a rich collection of ideas, from which you can draw for years to come. You learn that animation is a communication medium
par excellence.
Your animation doesn't have to be a 1:1 copy of Disney's (even current Disney animation doesn't resemble animation from the Golden Age of Animation), but the underlying ideas of Disney animation are pretty powerfull stuff, which you apply (or not apply) in your projects any way you like.
These underlying ideas are formulated as the 12 rules of animation.