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Posted: Thu May 06, 2010 12:14 am
by sbtamu
neeters_guy wrote:Very good, you guys. I think you've pretty much exhausted the mandcon rig.
Heh, I didn't you know you could set bone constraints on multiple bones at a time! Learn something new everyday.
Yea i seen selgin do that also and was hmmm...
Posted: Thu May 06, 2010 12:48 am
by gleeful
I just finished watching your video. I attempted to build the rig while comparing my progress to your video. I was able to do every step except for when you used the Curvature Tool (C).
In the video it is not possible to see which way you are dragging or what you are doing with the Curvature Tool. Do you have any tips?
Even without doing the Curvature Tool step, my first ever completed Mandcon Rig looks great!!!!
Thank you so much for going to so much trouble to help me with what was a very confusing task. Now that I understand the steps it no longer seems so daunting.
Posted: Thu May 06, 2010 12:52 am
by sbtamu
gleeful wrote:I just finished watching your video. I attempted to build the rig while comparing my progress to your video. I was able to do every step except for when you used the Curvature Tool (C).
In the video it is not possible to see which way you are dragging or what you are doing with the Curvature Tool. Do you have any tips?
Even without doing the Curvature Tool step, my first ever completed Mandcon Rig looks great!!!!
Thank you so much for going to so much trouble to help me with what was a very confusing task. Now that I understand the steps it no longer seems so daunting.
Yes my bad, when I recorded it I forgot to include the cursor.
CGS. drag to the right rounds it, drag to the left squares it.
LOL 2600 views on an arm rig. And we finally solved it. Is this good or bad?
Posted: Thu Jun 09, 2011 8:00 am
by neeters_guy
Well, I'm a little sad. There's an easy alternative to the mandcon setup with the introduction of patch layers in AS8.
Here the scene without the patch layers.

Posted: Thu Jun 09, 2011 2:34 pm
by VĂctor Paredes
neeters_guy wrote:Well, I'm a little sad. There's an easy alternative to the mandcon setup with the introduction of patch layers in AS8.
Hehe, I felt the same sensation with patches "just when we got the perfect arm rig!

".
Anyway, mandcon setup still being useful for curved arms and legs. From what I can see they can't be made using patches.
Posted: Sun Jun 19, 2011 5:22 pm
by neeters_guy
For those of you who want to emulate a patch layer using masks, SynthSin75 has detailed an example at the
Animators Forum.
Thanks, Wes!
Re:
Posted: Thu Sep 27, 2012 6:23 pm
by InfoCentral
meltedtoons wrote:well part of the reason is, I used anime studio since, 2006 and I hated how long it takes to set up the bones. so, thats why i switched over to Flash but I didn't like Flash because it required Scripts ALOT... even for a type of lip sync.
Doesn't Flash have bones too now...
