Posted: Fri Feb 20, 2009 1:10 am
I know I know, said my last post was the last one but I could not resist, so here I go again!
Hello mkelly
Yeah, toonboom software can be quite blotted, studio is not so bad, Animate on the other hand I like alot, but AS is in a class of it's own.
synth, if you read my last post, you will learn that all those softwares have point motion, all of them, and you know what, the Toonboom software, allows point motion from the camera view, on top of any layer.
Paperless means you do not need paper, AS is a paperless animation software, they put alot of emphasis on that in tooboom products.
What you just described is what I proposed for AS, you animate with bones, but you can, on top of it all, tweak point in the camera view.
You sound like you just read a 700 pages pages and spent a lot of time on those software, every one of which are tons more complex then AS is.
Besides, the whole point of all that siliness is wheter AS is cutout or not, my last post was to show that the 2D animation industry reffers to the type of animation AS does as cutout style, and it does.
Because AS does some things diffrentlly then others does not mean that the basic technology it simulates is not cutout.
Cutout animation in any form, any point in time, reffers to the animation of characters using diffrent parts using some sort of rig. Wheter it is ancient asian shadow puppeting usint paper cutouts on wooden frames to the most advanced computer generated cutout style animation they all come from the same background.
Gilles
Hello mkelly
Yeah, toonboom software can be quite blotted, studio is not so bad, Animate on the other hand I like alot, but AS is in a class of it's own.
synth, if you read my last post, you will learn that all those softwares have point motion, all of them, and you know what, the Toonboom software, allows point motion from the camera view, on top of any layer.
Paperless means you do not need paper, AS is a paperless animation software, they put alot of emphasis on that in tooboom products.
What you just described is what I proposed for AS, you animate with bones, but you can, on top of it all, tweak point in the camera view.
You sound like you just read a 700 pages pages and spent a lot of time on those software, every one of which are tons more complex then AS is.
Besides, the whole point of all that siliness is wheter AS is cutout or not, my last post was to show that the 2D animation industry reffers to the type of animation AS does as cutout style, and it does.
Because AS does some things diffrentlly then others does not mean that the basic technology it simulates is not cutout.
Cutout animation in any form, any point in time, reffers to the animation of characters using diffrent parts using some sort of rig. Wheter it is ancient asian shadow puppeting usint paper cutouts on wooden frames to the most advanced computer generated cutout style animation they all come from the same background.
Gilles