Posted: Sat Feb 03, 2007 8:31 pm
Rasheed,
I've been playing with alternatives regarding using the flip by bone script.
I came up with something I can use for version 1. I still would love to use flipbybones and transrotate together at some point.
I have noticed one thing. If I use your original flipbybones script (the one with out all the features that keys every frame of the layer z-depth) it works perfectly in both directions unlike the newer one. However they both have a problem updating the bone influence on the flipped layer.
When flipbybones controls a mesh layer, it is THAT MESH that stops being effected by bones that are being moved by the transrotate bones.
The bones still move the way they should, so that isn't the problem. The mesh only distorts after the first flip.
It seems that the mesh layer flipping and the transrotate script together is preventing the bone influence to "update" the mesh on that one layer. I don't know a lot about this but I do remember reading through the Moho scripting reference about the bone influence matrix or something like that.
Could it be that on the flipped layer this is not being "refreshed" after the flip?
I can see the bones moving and doing their stuff it just won't effect a flipped mesh.
Other than this mesh problem your original flipbybones script works for me and is an option I could live with (keys on all frames of the flipped layer).
I am going to play around with it and see.
-vern
I've been playing with alternatives regarding using the flip by bone script.
I came up with something I can use for version 1. I still would love to use flipbybones and transrotate together at some point.
I have noticed one thing. If I use your original flipbybones script (the one with out all the features that keys every frame of the layer z-depth) it works perfectly in both directions unlike the newer one. However they both have a problem updating the bone influence on the flipped layer.
When flipbybones controls a mesh layer, it is THAT MESH that stops being effected by bones that are being moved by the transrotate bones.
The bones still move the way they should, so that isn't the problem. The mesh only distorts after the first flip.
It seems that the mesh layer flipping and the transrotate script together is preventing the bone influence to "update" the mesh on that one layer. I don't know a lot about this but I do remember reading through the Moho scripting reference about the bone influence matrix or something like that.
Could it be that on the flipped layer this is not being "refreshed" after the flip?
I can see the bones moving and doing their stuff it just won't effect a flipped mesh.
Other than this mesh problem your original flipbybones script works for me and is an option I could live with (keys on all frames of the flipped layer).
I am going to play around with it and see.
-vern