Posted: Wed Oct 25, 2006 9:19 pm
Brent, welcome welcome. You'll find these forums awesome and an extremely useful resource for MOHO / AS animation.
OK, so I'm UNUSUALLY interested in knowin how you guys did this, so I'm just repeating the post because I'm hoping to get a response from Greykid.slice11217 wrote: I've been just dying to know how you did your rotations, head rotations, etc. Was that all keyed on the drawing layer? I usually set up my projects to start on the first frame of the first second (rather than at frame 0). I do this to set up any pre-animations and keyframes that I know I'll need later. Is this what you did for your rotations and mouth positions?
Hi,slice11217 wrote:OK, so I'm UNUSUALLY interested in knowin how you guys did this, so I'm just repeating the post because I'm hoping to get a response from Greykid.slice11217 wrote: I've been just dying to know how you did your rotations, head rotations, etc. Was that all keyed on the drawing layer? I usually set up my projects to start on the first frame of the first second (rather than at frame 0). I do this to set up any pre-animations and keyframes that I know I'll need later. Is this what you did for your rotations and mouth positions?
Please excuse me....
Unfortunatley we cannot publish anyfiles on line for contract and copyright reasons. We sign a disclosure at the start of any job not to publish any source or media files.dreeko13 wrote:can we have an example file to look at greykid?..................pleeeaase!
smashing!..look forward to it!GreyKid Pictures wrote:We are really trying to find the time to do this for you, hopefully we can do something soon.
GK
i never knew a hamster could have such a potty mouth!red hamster wrote:Fucking awesome!
Hey, thanks for getting back on this one. I've been doing a lot of work in this area and a few things I discovered have been: nest the layers as much as possible (arm layer attached to torso layer attached to pelvis layer, etc.), and set aside a second for pre-animation. The latter I've used for things like eye blinks and mouth positions, etc. mostly at the vector level. I found switch layers to be a little too unpredictable and difficult to control.GreyKid Pictures wrote:
Hi,
Sorry about the delay! I missed this one when I've been browsing!
So it's always about the infamous head turns.
Well I'll tell you how we do it...
It's all animated with the points. We actually use the software as if it were paper and create 'keys' with the same model/layer.
Easy really, but in execution you really need to understand animation and drawing seeing as we have to 'draw' the keys in the computer.
We don't scan anything after the initial image, we don't draw the keys then copy them in AS, it's all simply done with the animator animating the one models points.
GK