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Posted: Thu Jun 28, 2007 5:56 am
by Genete
Ricardo wrote:What does "RIG" means?
http://www.wordreference.com/definition/rigged
http://www.wordreference.com/es/transla ... ord=rigged
En español significa "aparejo". Osea un término nautico que siginifica todo elemento que sirve para sujeta los elementos necesarios en navegación para que cumplan su función: Cabos, poleas, carruchas, ... La vela necesota sujetarse para que el viento la empuje. Esot se hace mediante aparejos.
Es una deformación para referirse a algo así como rigidizar un cuerpo, rigidizar un modelo.
Esta es la mejor definición (inglés)
http://www.answers.com/main/ntquery?s=rig&gwp=13
-G
Posted: Thu Jun 28, 2007 1:30 pm
by dreeko13
DK wrote:Hi Dreeko.
I'd love to see your character when it's done.
Cheers
D.K
patrick mcclintock wrote:Ditto, I likewise too should like to see it as well, please, if you don't mind.
cheers for the interest but I'll have to get my head fully around whats going on here before i can unlease my efforts on the world!
Posted: Thu Jun 28, 2007 1:43 pm
by dreeko13
DK wrote:
The good news is the new method is even simpler than the first and allows you to easily create perfect character profiles!
I will be starting a new thread for this soon!
D.K
have i missed the new improved thread?..........or am i being thick?
Posted: Thu Jun 28, 2007 2:53 pm
by DK
Hi Dreeko.
I have been very busy with work and did'nt get to post that file yet. It is actually still unfinished but a fantastic improvement on the old technique.
When I get some time to finish the files off i will post them here in this thread to keep it all together.
D.K
Posted: Thu Jun 28, 2007 3:15 pm
by Ricardo
Thanks!!
I introudce myself, im a programmer from Argentina (i live from selling my shareware apps in CNET) and now im interested very much in Anime Studio Pro (i purchase it yesterday), so i will be here in the forums learning and maybe asking some questions.
Thanks again.
Posted: Thu Jun 28, 2007 4:53 pm
by dreeko13
DK wrote:Hi Dreeko.
I have been very busy with work and did'nt get to post that file yet. It is actually still unfinished but a fantastic improvement on the old technique.
When I get some time to finish the files off i will post them here in this thread to keep it all together.
D.K
good man! keep up the good work!!
Posted: Fri Jun 29, 2007 6:16 pm
by Patrick McClintock
Welcome Ricardo, Welcome Dreeko,
I'm dying to see this file from DK as well, What's the improvement?
I've been busy pillaging drawings and enslaving bones. This file is yet to come too.
Posted: Fri Jun 29, 2007 9:35 pm
by dreeko13
Patrick McClintock wrote:Welcome Ricardo, Welcome Dreeko,
I'm dying to see this file from DK as well, What's the improvement?
I've been busy pillaging drawings and enslaving bones. This file is yet to come too.
oooh! ....let me see!
Posted: Sat Jun 30, 2007 12:30 am
by Patrick McClintock
Open source data will include any discoveries made by me. Trust me, they will be extremely simple, if I'm any judge.
Posted: Mon Jul 02, 2007 9:04 am
by dreeko13
DK wrote:Hi Dreeko.
I have been very busy with work and did'nt get to post that file yet. It is actually still unfinished but a fantastic improvement on the old technique.
When I get some time to finish the files off i will post them here in this thread to keep it all together.
D.K
oooh!! its like waiting for Christmas!............wheres the toys let me at em!!
Posted: Thu Aug 02, 2007 8:28 am
by dreeko13
Has Santa died?
Posted: Thu Aug 02, 2007 8:39 am
by DK
I'm sick as a dog atm

darn flu
Sorry guys. What I can do is upload the unfinished files and you can add the nose and ears etc....maybe experiment with the technique if you want?
let me know.
Cheers
D.K
Upload File
Posted: Sat Aug 04, 2007 11:10 pm
by Patrick McClintock
DK,
Please upload your file I'd like to see it.

Posted: Sun Aug 05, 2007 12:24 am
by DK
Ok, I have used Scale Bone Modelling to create far more precise profiles for our 2D model head.
Scale Bone Modelling = Assign a bone for each profile point on the head. Go to your profile shape on the timeline and set the scale for each bone to match.
TIP: I always use a sketch of each profile as a guide for points on each head position
There are a few more bones but these added bones are only for precisely modelling the profile. This will let you create almost any type of character head shape you can think of.
Once your character is modelled precisely, I normally only ever copy paste keyframes for all my key poses. I suppose you could use actions for this.
and....Here is the anme file
http://www.wienertoonz.com/Herobase.anme
Sorry but i hav'nt had time to add the nose or ears. You guys should be able to do this from the other files i've provided in this thread. Please keep this technique moving forward as i believe it is the simplest and easiest solution for simulated 3D head movement in AS to date!
EDIT:
Oh, There's probably no reason to add that large centre verticle bone. I just did it for central reference.
Enjoy.
D.K
Posted: Sun Aug 05, 2007 12:33 am
by Genete
Hey DK!
That's fantastic! Re-Wow!
It opens a NEW world!
I was planning to perform this with point motion just recorded into actions! But this gives a lot of control!
I have to play with this. It seems to be very easy to use!.
Thanks for share DK!. It was a wonderful addition!
-G