Page 2 of 2

Posted: Tue Jul 10, 2007 3:36 pm
by Mikdog
Brutha, thanks. Awesome. Will do Re: Nick Toons festival.

Progress is good. ;)

Posted: Wed Jul 11, 2007 3:05 pm
by Mikdog
Update:

http://www.myvideo.co.za/video/outro-test-2

Fixed one or two issues and took slowtiger's advice with a couple things.

Posted: Thu Jul 12, 2007 1:02 am
by Jeronimus
Awesome!

Now show us a complete episode. :)

Posted: Mon Jul 16, 2007 3:10 pm
by Mikdog
Update:

http://www.youtube.com/watch?v=XB8hTQ2Z2hY

Messing around. Decided not to go with squash and stretch too much. Posted it anyway.

Posted: Mon Jul 16, 2007 5:03 pm
by funksmaname
nice work... i like the bold characters and colours!
I actually really like the squash/stretch version - it seems much more dynamic... only problem i can see with it is that all 3 bouncing characters on top seem to have been treated as a group when resizing? (they seem to shrink towards the center character instead of just up and down?)

Either way, now i cant wait to see what goes between the cool beginning and ending you've created! whats the ETA on an episode? :)

Posted: Mon Jul 16, 2007 9:46 pm
by Mikdog
Ahoy. Thanks buddy. You're right about them being treated as a group. They all gravitate towards the centre.

Like the squash & stretch? Hmm. Might be interesting. Guess I'll put it in. Jelly-like.

Still on this first episode. Taking my time with it. Have no ETA. Once it's done I'll post it here. I'd say I'm about 30% done. Still have to make the music for it. Done the voices and mastered that. Done lip-synching and eye movements and blinks and eyebrows.

Next stage is leg movements and body positions and movement, then camera movement, then music. Then I'm done, really, and can look at getting it onto local TV stations and signing on for a series, etc...

Camera options are a bit of a worry for me. I can either treat it like a TV game screen with no zoom into characters faces, no close-ups, only like Mario Bros where it's a side-scroller. Or, can have it a normal dynamic camera, with long-shots and close-ups, etc...

Anyway, thanks for the input. I use nearly all suggestions from here. Slowtiger's been especially rad with suggestions.

Posted: Tue Jul 17, 2007 8:22 am
by oferhod
Fantastic!

BTW:
I say have it a normal dynamic camera, with long-shots and close-ups, etc...

Posted: Tue Jul 17, 2007 11:58 pm
by Jeronimus
I'd definitely go for the dynamic camera, like what you showed us in your first one minute previews. I can understand some of the other ideas, but I'm not sure whether or not they'd work that well. Besides, you'd always have to take very wide shots to get all the characters in screen and close emotions on characters won't really be seen that well.

Posted: Wed Jul 18, 2007 9:21 am
by Mikdog
will do regarding the dynamic camera. It just freaks me out a bit because there's so many possibilities or options with the camera...i don't wanna screw it up. Any tips?