First my short answer to the main question of the thread:
Yes, I Follow the scripting forum,
...and yes I use scripts - when I feel they help me in my workflow.
And now, just let me get up on the soap-box...
First of all, I'm just a half-newbie lacking all the necessary skill, experience and deep knowledge of the animation art, techniques and practises to start having an opinion in the first place...
Having said that, I do have an opinion, after all.
As I understand it, AS represents a very unortodox way of creating 2D animation. Maybe you could say that it is trying to put the best of two worlds together; classic 2D style, art and tradition on one hand and 3D cinematics and engineeric thinking on the other.
This calls for a new way of looking at things and THAT is exactly what all the good scripters on this forum are doing, IMHO. They are co-developers on this amazing project that Mike Clifton started. (And that goes for all those active right now and all those who have been doing a lot of contributions earlier on, too. Homage to you all.)
I think that Genete's and Heyverns recent 3D-project is a very good example of what I am trying to say here... it shows how members of this forum really could be making a difference in the development of an already fantastic tool.
Their project is most interesting and definitely looks to break new frontiers, automated 3D movement/turning in 2D context. Of course this is nothing new in if you ask in 3D-circles, but here, in our 2D world it shows some ways to cut specific corners...
(And please don't start that 3D-2D flame war again, we all know and recognize AS as a 2D tool and nobody's trying to turn it into a 3D dito.)
As I have already stated I am no expert, but can't you "ortodox animators of the old school" agree with me that, for example, in limited animation, in a project where money really counts and the budget is ridiculously tight, that every time-saving tool could be of use? Even a sacrilegious 3D-script which only purpose is to turn a chair
like this? ...It will save you half an hour and keeps you closer to your deadline.
(Especially if you really suck at drawing, like I do, and can't make a decent turn of ANYTHING just drawing it frame by frame

)
And just to avoid flaming answers - YES I understand that the underlying principles, the animation artform itself, the challenges and the skill required to overcome them really remains the same. Quoting Genete; "scripts are helping tools. But they'll never substitute the artist"
Conclusion:
AS has many good sides and can be used in different ways.
It can be used as a tool of detail and perfection in the hands of an great animator. (example; fazek's tools)
It can also be used as a good tool to cut corners and produce something less perfected - but instead completed very, very fast when you have to.
(example 2.5D turning tools)
Both things are valuable. And scripts can be helpful for users in both ends.
cheers
cap