Posted: Fri May 04, 2007 10:14 am
Your style really is great, good choice of colours and everything. Mind some suggestions?
I think you overdid it with the 3D in the last example (I liked the linear zoom-in of the first version). You basically have a 2D world, so don't stretch that illusion too much. But then, I don't know which story you want to tell with all those little world slices.
The initial zoom-in has too much details in it for my taste. This is a quite difficult task in any case. I'd try to space the levels further apart so that in movement the moments of big elements in the foreground are fast and short, so there's more time for the spectator to recognize the details of the next level. Ideally there would always be only one level really visible and pulling the focus of attention to it. This can be done by larger spacing, where the front layer's details get too big to recognize at all (and just frame the picture) while the following level's details are still too small to distract.
Maybe you should add a universal backgound layer far away in the distance, so that the screen space outside the two circles in the middle isn't empty ... but again, this depends on your storyline.
The clouds are attached to the ground slices, I think they should be independent, further away, and definitely fewer (don't clutter the sky). Some perspective in the sky would be nice, like having a row of very small clouds near the horizon, and every row on top has bigger ones. They should move very slowly, in contrast to the ground levels. This will add more feeling of depth.
Sorry for my mingling in, but your stuff is much too good and it's so much fun to discuss quality material.
I think you overdid it with the 3D in the last example (I liked the linear zoom-in of the first version). You basically have a 2D world, so don't stretch that illusion too much. But then, I don't know which story you want to tell with all those little world slices.
The initial zoom-in has too much details in it for my taste. This is a quite difficult task in any case. I'd try to space the levels further apart so that in movement the moments of big elements in the foreground are fast and short, so there's more time for the spectator to recognize the details of the next level. Ideally there would always be only one level really visible and pulling the focus of attention to it. This can be done by larger spacing, where the front layer's details get too big to recognize at all (and just frame the picture) while the following level's details are still too small to distract.
Maybe you should add a universal backgound layer far away in the distance, so that the screen space outside the two circles in the middle isn't empty ... but again, this depends on your storyline.
The clouds are attached to the ground slices, I think they should be independent, further away, and definitely fewer (don't clutter the sky). Some perspective in the sky would be nice, like having a row of very small clouds near the horizon, and every row on top has bigger ones. They should move very slowly, in contrast to the ground levels. This will add more feeling of depth.
Sorry for my mingling in, but your stuff is much too good and it's so much fun to discuss quality material.