Posted: Wed Feb 28, 2007 6:07 pm
Nice artwork! I love the elevated train! 

Well I must be crazy to.human wrote:Yes, rplate, the hero is the same.
I decided to manually hack the face in Illustrator because I wasn't getting enough picture quality from the raster-to-vector process.
Leaving aside the facial animation, which I suppose would best be accomplished using a vector face with bones...
Take the ferry, for instance. I think I would strip off the railings into the top-most layer, perhaps even make this a vector layer.
Then I could insert the passengers between the railing and the bitmapped ferry backdrop.
For a model of the passengers, I might be able to use rotoscopy from public-domain footage, such as:
I would have to tweak each character into period costume, though! The women would need hoop skirts.
Yes, I'm crazy, obviously crazy...
OK, Here it is. As I said it's a hobby and it keeps me out of trouble.human wrote:Sure, you can post the anme file.
This online community is remarkable convergence of talent and generosity.
But if you folks are going to apply AS skills that I haven't yet mastered to this model, should I hack up an orthogonal/symmetric/front view of the face?
There is a menu script called "Pad Sound" somewhere in the script forum that does that exact thing to a wav file. You activate the menu script at the point in the timeline you want the sound to start, select your wav file and it adds that much "silence" to the front. Basically the same thing you did but it works in AS and saves a step.rplate wrote:I used a clever trick to get the sound at the end of my animation.
I recorded silence the number of frames I needed to push the sound to the spot at the end where my character talked.
http://www.sharemation.com/MoreMoho/Men ... dv1.03.zipheyvern wrote:There is a menu script called "Pad Sound" somewhere in the script forum that does that exact thing to a wav file. You activate the menu script at the point in the timeline you want the sound to start, select your wav file and it adds that much "silence" to the front. Basically the same thing you did but it works in AS and saves a step.
AS could use some more robust audio support. At a minimum the ability to "slide" the audio around.
-vern
For sure! Always connected!!!. Hey rplate! don't missunderstand me!! You have done a very good work!! But understand that point animation (rotoscoping) need a lot of concise control over a lot of points over a lot of keyframes. You are frightened by buch of bones and I'm frightened by buch of points + bunch of keyframes...rplate wrote:Genete, are you listening.![]()