Posted: Mon Nov 20, 2006 10:15 am
Ha, a cintiq *drool*.
One point that confuses all discussions is that we all understand different things when we say "animation". Some think 3D-CGI. Some think classic 2D handdrawn Disney characters. Some think cut-out Bush photographs with a soundtrack full of fart gags. Some think Powerpoint. Some think Anime. Some think Stop Motion with objects or puppets. Some think stylish graphics, waving lines and particle-generated typography. Some think Children's TV. Some think experimental film. Some think Motion Capture.
And none of them is wrong. Sure, they all see but a part of the whole, but it is a legitimate part of the whole field of animation. And any of those can serve as a starting point to explore. With time, knowledge, and experience the horizon will get broader, but nearly always there will be a personal favourite to animate, a certain technique or workflow that artist will feel most comfortable with.
We all have seen animated features with hundreds of people involved and tens of millions spent that were boring, a waste of time, animated gracefully but not worth to look at. And we have seen crude, jerky Flash movies with no "production value" at all that made us laugh and invite our friends to have a look too.
Any time somebody has successfully made me laugh, I wish him luck to get more interested in animation. Those with enough talent and interest will eventually learn. It doesn't matter where they start or which tool they use, there are some things they all have to learn. As long as they do animation frame by frame, they all have a chance to understand it. (It seems to be a universal ability to break up a movement into frames - I noticed this in my workshops with children who, for the first time in life, did stop motion, and quite successfully.)
One point that confuses all discussions is that we all understand different things when we say "animation". Some think 3D-CGI. Some think classic 2D handdrawn Disney characters. Some think cut-out Bush photographs with a soundtrack full of fart gags. Some think Powerpoint. Some think Anime. Some think Stop Motion with objects or puppets. Some think stylish graphics, waving lines and particle-generated typography. Some think Children's TV. Some think experimental film. Some think Motion Capture.
And none of them is wrong. Sure, they all see but a part of the whole, but it is a legitimate part of the whole field of animation. And any of those can serve as a starting point to explore. With time, knowledge, and experience the horizon will get broader, but nearly always there will be a personal favourite to animate, a certain technique or workflow that artist will feel most comfortable with.
We all have seen animated features with hundreds of people involved and tens of millions spent that were boring, a waste of time, animated gracefully but not worth to look at. And we have seen crude, jerky Flash movies with no "production value" at all that made us laugh and invite our friends to have a look too.
Any time somebody has successfully made me laugh, I wish him luck to get more interested in animation. Those with enough talent and interest will eventually learn. It doesn't matter where they start or which tool they use, there are some things they all have to learn. As long as they do animation frame by frame, they all have a chance to understand it. (It seems to be a universal ability to break up a movement into frames - I noticed this in my workshops with children who, for the first time in life, did stop motion, and quite successfully.)