Re: importing 3D objects with textures into anime studio?
Posted: Wed Jun 20, 2018 10:39 am
				
				"In the 3D program, render 360-degree turntables of parts (i.e., head, torso, limbs, etc.,) of a 3D character, and then import these elements as 2D images for switch layers inside ASP/Moho. In the 3D program, fix the camera and lights so the lighting is consistent for all frames of the turntable render. If you need interactive lighting, you may want to light the scene somewhat evenly and use ASP/Moho's 2D directional lighting on the layers. After you have the turntable renders for all the body parts, it's easy to rig the characters for turnarounds because you have all the views ready to drop into switch layers that can be controlled by smart bone actions and dials. And because these are 2D images, you can deform them more easily and predictably than imported OBJs. (Especially so in Moho Pro 12, thanks to Smart Mesh.)"
I have done this and found that the memory of the system took a hit, so the next approach is to use the render image of the turn table as a guide for moving the vector point that I have trace over the turntable animation. If you are going to use that method that Greenlaw suggested, then there are some other ways to lower memory usage, export as minimal color(safe color) for the web, lower resolution, minimal frame rate 12fps for a full turntable of each segment. I have never done it for each limb, but I have for multiple hands motion. But in the end LDNSYNS Media method of hand animation works out very well.
			I have done this and found that the memory of the system took a hit, so the next approach is to use the render image of the turn table as a guide for moving the vector point that I have trace over the turntable animation. If you are going to use that method that Greenlaw suggested, then there are some other ways to lower memory usage, export as minimal color(safe color) for the web, lower resolution, minimal frame rate 12fps for a full turntable of each segment. I have never done it for each limb, but I have for multiple hands motion. But in the end LDNSYNS Media method of hand animation works out very well.


