Re: Moho right for me?
Posted: Sun Sep 11, 2016 1:54 pm
Another possibility is Reallusion's iClone. This is 3D animation system that has a ton of 'canned' content and an automated animation system. And if you get the 3DXchange add-on, it allows you to import/export content from other sources (your own or third party.) (I'm not sure 3DXchange is necessary if you just want to import props.)
Depending on what you want from it, iClone can get a pricey though. I purchased the suite a while back mainly to use its mocap editing tools as an alternative to Motion Builder, and even with a 50% discount it still cost me $499. For my purpose, it was a bargain though since the latest Motion Builder can cost several thousands. I'm not planning to use the rest of iClone any time soon but have started thinking about how I might use it for a future project.
Anyway, it's worth a look. TBH, I can't say if the program is easy to use because I haven't taken the time to learn it yet, but iClone is meant to help users create 3D shorts, music videos, and film previs quickly in a realtime (or near-realtime) environment. The program has many features generally found in high-end 3D animation programs but with a simpler user interface than, say, Maya. And it's a pretty flexible system: some users will rely on a large library of third-party content and motion packs, but with 3DXchange you have the option to bring in content you design and create yourself. And of course, you don't have to use the canned animations--you can still keyframe your animations or bring in your own motion data.
Like all of these 'realtime' animation programs, the result does tend to look like video game animations. But if you don't mind that, it might be the way to go.
Depending on what you want from it, iClone can get a pricey though. I purchased the suite a while back mainly to use its mocap editing tools as an alternative to Motion Builder, and even with a 50% discount it still cost me $499. For my purpose, it was a bargain though since the latest Motion Builder can cost several thousands. I'm not planning to use the rest of iClone any time soon but have started thinking about how I might use it for a future project.
Anyway, it's worth a look. TBH, I can't say if the program is easy to use because I haven't taken the time to learn it yet, but iClone is meant to help users create 3D shorts, music videos, and film previs quickly in a realtime (or near-realtime) environment. The program has many features generally found in high-end 3D animation programs but with a simpler user interface than, say, Maya. And it's a pretty flexible system: some users will rely on a large library of third-party content and motion packs, but with 3DXchange you have the option to bring in content you design and create yourself. And of course, you don't have to use the canned animations--you can still keyframe your animations or bring in your own motion data.
Like all of these 'realtime' animation programs, the result does tend to look like video game animations. But if you don't mind that, it might be the way to go.