Re: shoulders + body
Posted: Fri Oct 31, 2014 1:13 am
It works! But then the body starts to look wonky.
I never thought about this, great tip Neeters.neeters_guy wrote:Try placing a circle guide at the bone base, and constructing the body and arm to match the circle:
Thanks. I saw this idea used on a rig by Grady who did the Tribes animation.sbtamu wrote: I never thought about this, great tip Neeters.
Sure. Once you get the basic joint working, you can always fine tune it with smart bones. It's just a matter of experimentation.TheMinahBird wrote:^^ do you think as long as the corner is rounded off on the body and not too accurate to the size of the circle, lets say 1/2.
Do you think it would still work? (: