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Re: shoulders + body

Posted: Fri Oct 31, 2014 1:13 am
by TheMinahBird
It works! But then the body starts to look wonky.

Re: shoulders + body

Posted: Fri Oct 31, 2014 2:30 am
by sbtamu
neeters_guy wrote:Try placing a circle guide at the bone base, and constructing the body and arm to match the circle:

Image
I never thought about this, great tip Neeters.

Re: shoulders + body

Posted: Fri Oct 31, 2014 3:20 am
by TheMinahBird
^^ do you think as long as the corner is rounded off on the body and not too accurate to the size of the circle, lets say 1/2.

Do you think it would still work? (:

Re: shoulders + body

Posted: Mon Nov 03, 2014 7:46 am
by neeters_guy
sbtamu wrote: I never thought about this, great tip Neeters.
Thanks. I saw this idea used on a rig by Grady who did the Tribes animation.

Re: shoulders + body

Posted: Mon Nov 03, 2014 7:49 am
by neeters_guy
TheMinahBird wrote:^^ do you think as long as the corner is rounded off on the body and not too accurate to the size of the circle, lets say 1/2.
Do you think it would still work? (:
Sure. Once you get the basic joint working, you can always fine tune it with smart bones. It's just a matter of experimentation.