Re: Ok new problem with translate bone tool
Posted: Tue Nov 05, 2013 3:36 am
Solved!
First clue: On frame zero with the bone layer selected, select the transform layer tool and enable "Show path" in the tool's options. Scrubbing the timeline, you will see that there is part of the path that exists before frame zero.
Now switch to the Sequencer tab of the timeline and drag the bone layer to about frame 72 (the green arrow on the frame number line). Switch back to the Channels tab, and now you will see keyframes earlier than the layer's frame zero (one frame before green arrow).
Many of these are "orphaned" keyframes, which means they are are not easily deleted. You may have to select them, copy them to the layer's frame zero (right before the green arrow), and then delete them. It is these negative timeline keyframes that are causing your vectors to disappear when creating actions, and they probably have something to do with the odd bone translation, although I have not been able to duplicate that with the file you sent me. The negative timeline keys do cause some odd interpolations of some body parts, between those keys and the layer's frame zero.
If you have any more trouble with that file, or need help fixing it, let me know.
First clue: On frame zero with the bone layer selected, select the transform layer tool and enable "Show path" in the tool's options. Scrubbing the timeline, you will see that there is part of the path that exists before frame zero.
Now switch to the Sequencer tab of the timeline and drag the bone layer to about frame 72 (the green arrow on the frame number line). Switch back to the Channels tab, and now you will see keyframes earlier than the layer's frame zero (one frame before green arrow).
Many of these are "orphaned" keyframes, which means they are are not easily deleted. You may have to select them, copy them to the layer's frame zero (right before the green arrow), and then delete them. It is these negative timeline keyframes that are causing your vectors to disappear when creating actions, and they probably have something to do with the odd bone translation, although I have not been able to duplicate that with the file you sent me. The negative timeline keys do cause some odd interpolations of some body parts, between those keys and the layer's frame zero.
If you have any more trouble with that file, or need help fixing it, let me know.