Re: Making Bone animation look like frame by frame
Posted: Sun Sep 22, 2013 11:26 am
Exactly Slowtiger. That's what I was trying to say but you said it far more eloquently! 

Slowtiger said it right!slowtiger wrote:The original question is somewhat narrowly focused. "Does is look frame-by-frame" is not a question any audience member asks. They will ask "Is it good animation?"
It is OK to try to achieve a certain style, but a style is so much more than frame-by-frame which is just a technical term for a production technique. I can make something look like it's done in one way while in fact it was done in another, but that works only as long as I know to do it both ways myself. "Frame-by-frame" in essence means that you're a bloody good draughtsman, an actor with your pencil. Do you really think you can emulate being agood artist just by changing frame rates or interpolation methods?
To make bone styled ASP animation to look like the classic animation? The answer is Yes!shift wrote:Is there a technique to make bone styled animation look like frame by frame?
Idea to decrease number of frames to 12 frames per second like classic cartoons to achieve better result is good thinking, but no, it won't help.shift wrote:Maybe messing with frame rates or sample rates etc?
Those are nothing short of astonishing. Really very well done!Onionskin wrote:
If you mean making the animation choppy, kind of like in South Park, it requires lots of rest points throughout the animation and short distance between key frames. The best advice I can give you is to study the type of animation you wish to replicate frame by frame.shift wrote:Is there a technique to make bone styled animation look like frame by frame? Maybe messing with frame rates or sample rates etc?