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Posted: Wed Jan 25, 2012 1:58 am
by acid breakdown
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Posted: Wed Jan 25, 2012 2:22 am
by sbtamu
Come on now. Now you're on about funk's "we" and "us" word usage? He has asked you, probably more gentlemanly than I would, to move your complaints to a new thread. So please do so.
Posted: Wed Jan 25, 2012 3:01 am
by funksmaname
lol. The majority of what we've discussed today has been put forward as MY personal opinion, I speak for no one else there.
However, it is FACT thet 'WE' as in
everyone on the forum know nothing about you, and the 'WE'VE' had no chance to get to know you... I rightfully speak for everyone because you've made 14 posts, most of which in mid-conflict. That is not a matter of opinion.
I'm always up for debate, but that debate should probably be in the general discussion forum, not on a particular persons work sharing thread... imho.
Posted: Wed Jan 25, 2012 3:20 am
by ruscular3d
funksmaname! I did draw it out on the eye, and your point is constructive. I will go back and check for double line and redo the eyes. I played with Garb's new character and notice it was not bog down like this character. So I must have had too many extra point not needed. I try to clean it up more.
As for negative hateful critique? I don't think I would have accomplish anything if I was worried about it. If anything I am inspired to make that fembot robot next!
Posted: Wed Jan 25, 2012 3:23 am
by ruscular3d
Should I be using mask layer for shading instead of shadow layer?
Posted: Wed Jan 25, 2012 3:37 am
by funksmaname
i think that would probably offer more control over what shading goes where, but it will add a level of complexity.
You should try to use as few points and shape fills as needed to keep things nice and fast. its more double fills than double lines thats the problem i think, where they overlap the edge gets a dark hairline.
perhaps the free extra should be a robe - keep everyone happy

Posted: Wed Jan 25, 2012 9:55 am
by chucky
Ice maiden, can you stop sharing your boob size please. It's making me all hot and bothered....

Posted: Mon Jan 30, 2012 2:35 am
by ruscular3d
made a few changes on the shading and I also gave her more bigger anime eyes. I got rid of the switch layer and sub it out with action file.
Posted: Mon Jan 30, 2012 2:48 am
by jonbo
I think the eyes were better in the original version, these look too close together. Another thing to remember, actions only work in the pro version so if you want to sell it on the Content Paradise site, you might be limiting yourself. Switch layers will allow DEBUT users to fully use it and hence sell more of it. Making your characters useable for both versions would be the way to go, IMHO.
Posted: Mon Jan 30, 2012 3:10 am
by ruscular3d
I made the eye smaller just a tad! Maybe I'll just make 2 version.

Posted: Mon Jan 30, 2012 3:24 am
by jonbo
Better, but maybe push them further apart too. This is just my personal preference, do what looks good to you.

Posted: Mon Jan 30, 2012 9:52 pm
by funksmaname
it looks like she's got two sets of eyebrows - solid black and really light blonde... I think the shading is looking much better, and things are definately joining much more naturally!
jonbo, i might be wrong, but I think debut users can use actions, but not create them... so I think if it comes with actions, they are still usable in debut (the character wizard uses actions)
Posted: Mon Jan 30, 2012 10:07 pm
by jonbo
Hey Funk, I've got Debut also and there isn't a way to open the the actions menu. The only action you've got is the walk action and that's only on characters that come out of the CW and its not adjustable once you export the character.
Posted: Tue Jan 31, 2012 1:29 am
by ruscular3d
I work on the inner eye!

BTW thank you very much in critiquing me.

Posted: Tue Jan 31, 2012 2:11 am
by sbtamu
Maybe the Vs on her neck are a tad too pronounced? Maybe soften them up some?