Posted: Tue Jan 31, 2012 6:55 pm
Stop motion , nice , I used to do some of that back the days , here's one I animated about 20 years ago (except the crappy titles effects) with a wind up bolex and no video split, when you had to animate for 2 weeks before seeing what you did.
MECHANISM
I don't mean just changing the camera for all purposes ( I do think the default should be able to be changed, though and saved but that's another issue)
Imagine doing a fly-through of a multi-layered set the camera would want to be wide (enough) to be visually dynamic ( fly-throughs with long zooms aren't much chop) while still avoiding the distortion we are discussing.
On recent projects I've had to manually reorient each layer to avoid this as the point to camera feature is really not doing the job.
Each layer should be totally flat _ like a sprite. You know what I mean , c'mon.

MECHANISM
I don't mean just changing the camera for all purposes ( I do think the default should be able to be changed, though and saved but that's another issue)
Imagine doing a fly-through of a multi-layered set the camera would want to be wide (enough) to be visually dynamic ( fly-throughs with long zooms aren't much chop) while still avoiding the distortion we are discussing.
On recent projects I've had to manually reorient each layer to avoid this as the point to camera feature is really not doing the job.
Each layer should be totally flat _ like a sprite. You know what I mean , c'mon.

