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Posted: Wed Feb 23, 2011 11:28 pm
by chucky
Hi Selgin I can't give you a screenshot as I have changes the file as of yesterday but here is a Ctrl r render from before I reorganised the layers
Edit, you are right it does show in the editing view, but it does render correctly using Crtl r..
Posted: Wed Feb 23, 2011 11:42 pm
by VĂctor Paredes
I know you are not lying. Maybe it's a multi core problem. I work with an old one core computer. I'll try to check in office tomorrow.
Posted: Wed Feb 23, 2011 11:46 pm
by chucky
Actually, that was the first time it showed up, also I re-downloaded that file and posted a screen of it working in fact in editing view.

and....
I know it's not the epiglottis but the uvula, I always mix those up...

Posted: Thu Aug 04, 2011 1:12 am
by Gnaws
chucky wrote:So problem relatively solved,
If the gradient rips, take the bone causing the tear out of the parent bone group and copy paste it into a new child bone layer (make sure you reset it transform values,of course)and place its affected layer into that new child bone group.
The layers will all animate and keep their gradient effects.
Thanks, Chucky. The solution is a PITA, but it works.
Posted: Thu Aug 04, 2011 2:52 am
by chucky
Posted: Thu Aug 04, 2011 3:26 am
by Gnaws
chucky wrote:No worries Gnaws, here's the finished piece btw.
Crazy kewl, Brother!! All 2D in ASP?!?
Posted: Thu Aug 04, 2011 3:28 am
by chucky
Thanks Gnaws.
Yup, 2d Aspro, 3d in Animation master comped in Aspro.
Posted: Thu Aug 04, 2011 3:33 am
by Gnaws
chucky wrote:3d in Animation master.....
"A:M"?!! And I thought I was a software iconoclast!!
*bows head*
Posted: Thu Aug 04, 2011 4:09 am
by Gnaws
I guess I still can't get it to work. Even with the gradient fill on its own bone layer, can only move the bone (with the gradient) down so far before seeing a black edge.
This is a monumental FAIL for ASP!

Posted: Thu Aug 04, 2011 4:35 am
by GCharb
Chucky, have you upgraded to A:M 16?
Asking because I received emails about it, yup, still getting emails from them, they just wont leave me alone!

Posted: Thu Aug 04, 2011 4:41 am
by chucky
Yeah , I got one yesterday.
Posted: Thu Aug 04, 2011 4:49 am
by GCharb
Ok, so I take it you have not upgraded, was wondering if they ever improved on the render quality!
Posted: Thu Aug 04, 2011 5:19 am
by Gnaws
GCharb wrote:Ok, so I take it you have not upgraded, was wondering if they ever improved on the render quality!
Chuck & Gilles - you guys might wanna consider Blender. I was frustrated by the big software packages years ago and limped along with Lightwave till I was forced to pick up Blender for a Unity project. It was a god send. UVing was a breeze. Rigging has become a pleasure. And now that Blender communicates with VRAY.....forget about it.
Just sayin'.
Odd this A:M topic came up. One of my colleagues was just telling me today he used to pimp A:M at trade shows for Martin Hash, et al back in the early '00s. His experiences with them were......colorful.
Uh oh. Did I/we just hijack this thread? My honest apologies.
Posted: Thu Aug 04, 2011 1:55 pm
by GCharb
Hello Gnaws.
Thing is, I own and use Softimage at work, been for ages.
Softimage is a fun application, to a degree, much easier and it makes much more sense then Maya or Max, to me at least!
The only reason I am asking about Animation Master is because I used to be an A:M guru but stopped using it because of instability problem and less then adequate renderer.
I love this 3D application and just might go back using it if they solved the rendering issues it had!
Also, A:M has about the best 2d shader I have ever seen, perfect match for ASP.