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Posted: Fri Jan 01, 2010 10:25 am
by uddhava
selgin wrote: Try with right click, save file as. The codes you are seeing is your explorer opening the anme file, just like when you open it on notepad.
Okay, thanks! That worked. This is really a simple way to bend the arm. Now I just need to look at it up close to see how to make it.

Thanks, udd

Posted: Mon Jan 04, 2010 9:04 pm
by meltedtoons
I hate 3D programs, so complicated, I think it'll take five years for me to learn the simplest 3D program

Posted: Tue Jan 05, 2010 2:28 am
by neeters_guy
Just for fun, here's my application of the arm rig just mentioned.

Image

Notice that the bone set up works just as well for the wrist, knuckles, and fingers.

Posted: Tue Jan 05, 2010 3:36 pm
by DarthFurby
Nice one Neeters!!

Posted: Wed Jan 06, 2010 10:08 am
by lwaxana
I can't view mandcon's arm rig because I use ASP5. Is there any chance someone could post a screenshot of this type of rig?

Posted: Fri Jan 08, 2010 10:44 pm
by neeters_guy
Image

Posted: Sat Jan 09, 2010 12:40 pm
by lwaxana
thanks so much for posting that screenshot, neeters_guy! I know I'll get a lot of use out of this technique.

Posted: Sun Jan 10, 2010 1:35 am
by uddhava
Thanks for the screen shot. Aren't the three rectangles of the arm also filled separately? In other words three different shapes?

udd

Posted: Sun Jan 10, 2010 8:47 am
by Víctor Paredes
uddhava wrote:Thanks for the screen shot. Aren't the three rectangles of the arm also filled separately? In other words three different shapes?
Yes, they are 3 different shapes sharing their points.

Posted: Sun Jan 10, 2010 2:41 pm
by Genete
selgin wrote:
uddhava wrote:Thanks for the screen shot. Aren't the three rectangles of the arm also filled separately? In other words three different shapes?
Yes, they are 3 different shapes sharing their points.
Hmmm... and what's the problem with a single shape with the external points only? it would allow use continuous shading ,gradient or textures ;)
-G

Posted: Sun Jan 10, 2010 2:48 pm
by Víctor Paredes
Genete wrote:Hmmm... and what's the problem with a single shape with the external points only? it would allow use continuous shading ,gradient or textures ;)
It's a classical vector problem. When the arm angle is too close, you get a hole on the intersection between the vector and itself :wink:

Posted: Sun Jan 10, 2010 2:59 pm
by Genete
selgin wrote:
Genete wrote:Hmmm... and what's the problem with a single shape with the external points only? it would allow use continuous shading ,gradient or textures ;)
It's a classical vector problem. When the arm angle is too close, you get a hole on the intersection between the vector and itself :wink:
Feature request: be able to change the behavior of a shape when it overlaps with itself. :D
-G

Posted: Sun Jan 10, 2010 5:19 pm
by Rai López
Genete wrote:Feature request: be able to change the behavior of a shape when it overlaps with itself. :D
Always wanted! More since I knew it is possible/makeable :)

Posted: Mon May 03, 2010 2:05 pm
by gleeful
I am having trouble figuring out how to get the Mandcon bone rig to work properly.

I have looked at all the available references to it that I could find in the forum, I have downloaded and printed the GIF diagram dated 01/07/2010, and I have tried to build it in a variety of ways.

But I cannot get the single line elbow crease!!! I keep getting a loop instead of the crease!!

Can anyone point me to a detailed set of instructions on how to properly build the Mancon Arm Rig?

Thanks for any help.

Posted: Mon May 03, 2010 3:01 pm
by sbtamu
gleeful wrote:I am having trouble figuring out how to get the Mandcon bone rig to work properly.

I have looked at all the available references to it that I could find in the forum, I have downloaded and printed the GIF diagram dated 01/07/2010, and I have tried to build it in a variety of ways.

But I cannot get the single line elbow crease!!! I keep getting a loop instead of the crease!!

Can anyone point me to a detailed set of instructions on how to properly build the Mancon Arm Rig?

Thanks for any help.
This is just an example for an arm

1, Make this shape.
2, add 2 lines and 2 points
3, make 3 shapes
4-5, add bone and parent them like this

You will need to bind points the the correct bones also, Upper arm gets the top 4 points, Inner elbow gets its one point, outer elbow gets its one points, forearm gets bottom 4 points.

Next you will have to name the bones unless you have auto name set.

Click on a small elbow bone then go to constraints and click on angle control, slecect whatever u named the forearm and set it to .50. Now close the box and click on the other small elbow bone and do the same.

Image