Toontoonz wrote:It takes between 45 and 75 minutes to redraw a frame
??? Is that correct? I guess I don´t understand what you are referring to.
Are you referring to rendering your animation? It takes that long to render each frame or the animation or ???
My building link up above was about 36 frames at 24 fps and took about 3-5 seconds to render the entire animation in Moho.
Yes that time is about correct; redrawing all those shapes at the correct positions by hand takes a lot of time. Remember, I had trown all assistance from Moho out of the window. I should have known better.
...am able to export the frames individually to Illustrator files...
From my understanding, one can
import vector files from Illustrator into Moho, but one cannot
export vector files from Moho to Illustrator. The only files Moho exports are image type files. If you know how to export a vector file from Moho to Illustrator, please let me know.
Or are you referring to exporting png, targa or bmp images to Illustrator?
No, I just was mistaken and you are right. There should be a Illustrator export filter (or any other popular vector format) in Moho, but unfortunately there isn't. Flash has one, though, but Flash has trouble interpreting my 3D SWF files, so I can't use Flash as a intermediate.
Although I found an alternative route to create Adobe Illustrator files (using the online service of
AutoTrace, which converts bitmaps into vector formats: .ai, .eps, .svg, and others), I think it a very complicated way of making 3D SWF files smaller.
The Windows program Flash Optimizer does a much better job than I ever could, and certainly much quicker.
I enlarged the Moho animation to a new size of 1280 x 960 pixels and exported it to SWF. Next, I transfered the file to my Windows system and ran Flash Optimizer (still 4 days left for the trial version). Here are the files:
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original from Moho (233 Kbytes)
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Compressed by Flash Optimizer (100 Kbytes)
Strangly enough, it matters how large your source file dimensions are. The 320 x 240 pixels SWF file was only 196 Kbytes. One would expect that vector files are completely independent of the dimensions of the canvas. In Shockwave Flash this is obviously not the case.
Nevertheless, this means all my efforts -- how interesting they may have been -- were in vain. I can't beat Flash Optimizer by mere hand drawing.
This human was beaten by a computer
