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Posted: Fri May 29, 2009 4:40 pm
by heyvern
The problem with Mediafire and sites like it is that they use a "subscription" type model or service for the advertising. The adds are streamed in from outside the site, from some web advertising clearing house type thing. They don't actually "scan" all the pop ups for malicious content. They can't because they don't even have access directly to those ads.

You could go to mediafire's site all the time and never encounter anything bad... until that "roulette wheel" spins around and that one bad "ad" pops up.

-vern

Posted: Fri May 29, 2009 10:30 pm
by synthsin75
Hey Synth, seems to be somebody uploaded your demo to youtube
Well that one's been removed, but I found this one that is my demo.
http://www.youtube.com/watch?v=GAycngtDArA

I'm glad I could give everyone a heads up. Unless Mike's tutorials are fantastic, I kind of expected some of the beta testers to get people up to speed as soon as possible.

:wink:

Posted: Fri May 29, 2009 10:33 pm
by Víctor Paredes
synthsin75 wrote:
Hey Synth, seems to be somebody uploaded your demo to youtube
Well that one's been removed, but I found this one that is my demo.
http://www.youtube.com/watch?v=GAycngtDArA
It's the same video I saw, the user upload it twice and I just choose the eliminated one. Bad luck.

Posted: Fri May 29, 2009 11:54 pm
by DK
If anyone would like to know more on Video tracking please feel free to ask. Vern and I have made a couple things with it so far.

Cheers
D.K

Posted: Sat May 30, 2009 12:05 am
by Víctor Paredes
DK wrote:If anyone would like to know more on Video tracking please feel free to ask. Vern and I have made a couple things with it so far.
So you are one of the hidden beta testers? 8) Mhmmm, I suspect that so long, since this afternoon some iberian guy told me you are a beta tester.

This feature sounds pretty cool, can you explain it?. I mean, how does it work, what things you can track and what can't, how your skeleton must be configured to work, etc. Please, write all the long you want, then I'll make you more question :)

Posted: Sat May 30, 2009 12:13 am
by synthsin75
I get that the two circles of the tracking points are limits (I assume based on pixel color, since anything else crossing that spot will push the tracking point aside). It seems like there should be more leniency on how long its pixel difference could be interrupted though.

From what I've tried, it seems you can only lay keyframes for two at a time. Don't know what 'set end frame' is for either.

Posted: Sat May 30, 2009 12:24 am
by DK
VT is darn cool! It will open a lot of new doors for animators.
It allows you to track a certain part of a video. You have three tracking points. This allows you to set secondary and third pivot points on a moving object in your video, ie, a hand and a wrist joint. Then you assign the points to one or more layers. So you could have a real hand holding and swinging a cartoon Baseball bat. One of the uses I put it too was to track camera movement. In the example below I used VT to track the edge of the rocks so that my object appeares to be actually in the environment that is being filmed. It's subtle but adds that extra bit of
added believability the scene.

http://www.wienertoonz.com/seamonster.mov

All the files shown are included in AS to study.

TIPS: One thing to keep in mind is not to track objects that move too fast and also try to have a good contrast between te object moving and the background

Cheers
D.K

Posted: Sat May 30, 2009 12:29 am
by Víctor Paredes
Camera track looks great, it is a must to have feature. I have tracked by myself frame to frame many times and it's horrible.

DK, can the track be applied to bones?
can I trace a person skeleton?

Posted: Sat May 30, 2009 12:52 am
by DK
Yes...you can! Sorr for the delay Selgin. I just had to confirm that.

EDIT: You can assign the base and tip of a bone to tracking points.

Cheers.
D.K

Posted: Sat May 30, 2009 1:49 am
by heyvern
I tracked a vid of DK playing guitar with bones.

The key to tracking a bone rig is not to "do all the bones". You can track the tip and/or base of a bone.

So to track an arm and hand you would track the shoulder, the elbow, the wrist or hand and the fingers or tip of the hand.

Then you bind the bicep bone base to the shoulder, tip to the elbow and set it to "rotate". By binding to two points like that the bone angle tracks the movement.

The forearm however, only needs to be tracked at the tip to the hand marker since it is a child of the bicep that is already rotating. The hand is the same and only needs to track the tip of the bone to the fingers.

I will do a tutorial for this.

-vern

Just Downloaded Pro 6

Posted: Sat May 30, 2009 2:14 am
by windstormer
Some may have trouble with this. I have Pro 5.6 installed. I installed Pro 6. Basically it installed over the 5.6. I wasn't expecting that, but was fine with it. When it came to run Pro 6, I would end up with script errors displayed and within a minute it would crash. To fix the problem, I uninstalled 6, backed up my library and the tools scripts and then removed them from the Anime Studio folder. Reinstalled 6. It now works beautifully, so far.

Even though I bought 5.6 about 6 weeks ago, I'm still going to upgrade. Great added features too good to pass up.

I would like to congratulate Mike on a job well done.

Thank you!

Posted: Sat May 30, 2009 2:47 am
by DK
Another brilliant new feature i'm sure everyone will use. ASPro has an Auto lipsincing function based on an audio file and written text.

Image

Cheers
D.K

Posted: Sat May 30, 2009 3:12 am
by synthsin75
Wow! :shock:

Is that why you were looking for the Papagayo phonemes?

Posted: Sat May 30, 2009 3:12 am
by synthsin75
Wow! :shock:

Is that why you were looking for the Papagayo phonemes?

Posted: Sat May 30, 2009 3:13 am
by Víctor Paredes
Wow! :shock:

Is that why you were looking for the Papagayo phonemes?