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Posted: Tue Mar 01, 2005 9:59 pm
by nobudget
Hello Ming_goku,

I've just posted a bitmap based animation in the "Share Your Work" section but here's the link so you don't need to look for it: www.nobudgetvideo.com/moho/onsnet.wmv

It doesn't use that many bitmaps but the background houses graphic is pretty large and Moho handles it fine. If you want to test the durability I suggest you try to create a forest with particles and use some tree bitmaps as particle layers. Then create a walk through the forest...Hey, nice idea, maybe I'll try it myself! :D

Reindert.
www.nobudgetvideo.com

Posted: Wed Mar 02, 2005 11:47 am
by ming_goku
Thanks for your examples & ideas. Nice Work. The use of bitmaps It's a powerful technique.

Posted: Wed Mar 02, 2005 9:58 pm
by nobudget
I've made small test animation using 15 images, about 9MB total (one file is over 6MB) with a particle generator set to 250.

Watch half-size version here (1.5MB):
http://www.nobudgetvideo.com/moho/field.wmv

Two hires pics here:
http://www.nobudgetvideo.com/moho/field_first.jpg
http://www.nobudgetvideo.com/moho/field_last.jpg

and the project with the bitmaps (9MB):
http://www.nobudgetvideo.com/moho/field.ZIP

Capitals in ZIP, don't ask...By the way, I wanted to use depth of field rendering but the grass field is on its side. Moho can only tell position of the mid-point (that cross thing, or plus sign for non-Christians), not the true depth. Since the mid-point was at the end (because of depth sorting) the whole field was blurred in every frame and the other objects were not. Is anyone listening? Hello? HELLO...?

Reindert.
www.nobudgetvideo.com

Posted: Thu Mar 03, 2005 10:59 am
by jahnocli
That's really nice!

Posted: Thu Mar 03, 2005 11:20 am
by nobudget
Thanks, I do miss some kind of pseudo-lighting in Moho, I like working with photo images but it always looks flat because there are no light effects. Something simple like a fall-off, like the depth focus but for brightness, that would make scenes like this so much more lively. One time I just darkened the further layers in a paint program, that works for non-moving camera angles but it's a tedious work-around.

Reindert.
www.nobudgetvideo.com