Posted: Thu Feb 21, 2008 3:26 pm
I am still unclear why "duplicate layers" are so horribly frightening and awful monsters?Anyway, until they add this really obvious feature, I'm resigned to either not having any detail inside my character's mouths or not having outlines on the mouths (which means no mouth drawn at all when it's closed). And only black irises/pupils for my characters' eyes (since my outline color is black).
All of which really kind of sucks.
It is almost like you are punishing yourself as a protest against the "bad evil" feature by not doing what you want in the style you want.

Yes it requires a bit of extra effort to edit those duplicate layers later but still... how often do you need to edit those shapes? At some point you are "done" and you start to animate. If tweaks need to be made then make them and move on. For pro users there is a script to handle point duplication automatically. There is also a layer script to "slave" switch layers. I use that one a lot for masking switches (previous post).
(Sorry about the standard users and no scripting... however I will say that if you have the standard version you probably aren't as concerned about missing features like this.)
I admit it is unfortunate that the stroke is included with the mask. I think it is silly and annoying and I'm sure I mentioned it in the feature request forums, but I would NEVER let the lack of a certain feature dictate the style of my work IF THERE IS A WORKAROUND. If I want something bad enough I will do what it takes to get that result.
Actually, teeth inside a mouth using a switch layer wouldn't work with masking very well anyway. I put all the layers for the mouth on one layer and layer the shapes to create the "masking". The teeth are "inside" the mouth between the lips and the mouth back (in my previous post).
Wouldn't it be better to do what ever it takes to get the results you want if you want them that bad? Why hold yourself back? If it is too much work for you... <sigh> considering how much work animation requires period... this seems a small thing.
Anyway, there is another 2 cents worth from Vern. I don't let lack of features dictate results. I try to find alternative solutions. If there is one use it.
Take all of this with a grain of salt. I'm a bit grumpy this week and I get annoyed when someone says they make their work "look bad on purpose" because a feature doesn't work exactly the way they want it to. When you do that you are only hurting yourself. No one else will know why (or care) it looks that way.
-vern