Hi, Ive put these points elsewhere but am reposting them here in the vain hope that they're more likely to get implemented into the next version of AS!
1. Ability to move
all keyframes through
all layers (or ones selected by checkbox) on a particular frame to another frame. This is an asolute must for posing out timings. Right now altering timing in AS is a tricky business which is poison for animators!
Add also 'delete all' keyframes on a certain frame, and 'key all' (I know there are scripts availible but this really should be in the basic program-plus the scripts arent always reliable).
Also the ability to 'nudge' all keyframes up or down the timeline from where the cursor is positioned (like in Flash) would be an absolute Godsend!
2. I dont know if this has come up before but it would be fantastic to be able to use the curvature tool to be able to adjust the Graph Lines. This would enable easier manipulation of 'ease-in/ease-out' as well as overall fine-tuning of the animation.
I know bezier handles are out of the question but there must be some way to manipulate those curves beyond that of the 'fixed' interpolation settings, also we would need the ability to 'break' the curve at a key point so that the curve tool is only manipulating the section of curve you want..
This would really help us in creating better AS animations (avoiding the 'floaty' look).
3. I use tiffs with alpha for other projects but AS forces me to use PNG's which gives that weird outlining effect:
viewtopic.php?t=9418
and:
viewtopic.php?t=9261
any support on avoiding this would be great!
4. It occured to me that it would be pretty cool to be able to 'paint' your regions of influence.
This would mean that you could more accurately control what part of an image a bone moves (as well as quickly binding points), as of right now you are limited by the 'lozenge' shape that the current region of influence creates.
Even better if there were varying 'strengths' of paint, eg. Red could be strong region of influence, Orange Medium and Yellow weak. This would give you greater control of what a bone controls.
Even if you could at least control the shape of the 'lozenge' influence area it would be of tremendous benefit when working with bitmap based projects!
On another note it would also be great if you could colour-code bones according to what they do, and having the same ability to colour code layers would help organization of projects immensely.
5. It would be amazing if you could use the 'copy current frame' command to copy all the keys in all channels selected into frame one of an action - then it would be simple to copy paste poses. Also if you could copy a range of keyframes anywhere in the timeline into frame one of an action (without all the fiddly delete/move keframes).
6. The rescale keyframes function works fine for shifting a bunch of keyframes back in time, but if I want to shift them forward it
does not work!!
At least I cannot get it to work as it just seems to 'mash' the keyframes together.
Say, for instance, I have a bunch of keyframes from frame 10 to 20 that I want to move 10 frames forward in time. I would set the rescale keyframes dialogue box to:
Start frame 10 - end frame 20 (if thats the last frame of your project)
New start frame 20 - new end frame 30
This simple shifting forward of keyframes seems to mash the keyframes together where the end key frame is in the right place but all the other keyframes are squashed up to it, rather than starting at the new start frame.
I hope you don't see me as being greedy by asking for these changes- I just want AS to be even better for all of us!
thank you for your time,
Donnie