Something I've been working on
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Something I've been working on
Just wanted to share something I've been working on:
http://www.youtube.com/watch?v=DcLwR2e39sE
(Sorry, not much story to it...)
-Mike
http://www.youtube.com/watch?v=DcLwR2e39sE
(Sorry, not much story to it...)
-Mike
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I knew it!






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
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Actually I saw another video about gravity some days before april 1st and then I started to suspect something big is coming. You can check the video on the official anime studio facebook's group.slowtiger wrote:OK, a complete gravity engine ... and posted on April 1st ... I had a good laugh!






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- Víctor Paredes
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Ok, here is the other video I saw
http://blog.smithmicro.com/cgi-bin/bblo ... ime_Studio
I think it is definetively a hint, more if it comes from Mike himself. I hope we could see soon how it works, I really love the colission detection of vectors and I have some ideas about using it with characters which would be like dynamic bones with stereoids.
http://blog.smithmicro.com/cgi-bin/bblo ... ime_Studio
I think it is definetively a hint, more if it comes from Mike himself. I hope we could see soon how it works, I really love the colission detection of vectors and I have some ideas about using it with characters which would be like dynamic bones with stereoids.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
- Víctor Paredes
- Site Admin
- Posts: 5815
- Joined: Wed Jan 26, 2005 12:18 am
- Location: Barcelona/Chile
- Contact:
Yeah, I think it's because you are more in a traditional way to work. But some guys here (including me) like to experiment with AS features. If you think that gravity can only be used for balls and guys falling I think you are being too limited. It's a new tool and you can adapt the tool for your own needs, for new ideas probably Mike never thought (and actually that is what I love about AS, it's extremely flexible and never stop to surprise me).slowtiger wrote:Well, gravity is among the least wanted features on my list.
Gravity never were on my list of features neither, but just because I never really thought how cool this could be, now, seeing this examples, I'm thinking about a lot of cool uses for my animations and that makes me very happy. I'm glad it is Mike (and not me or you) the guy who design this software.






Moho co-owner
Previously Rigged animation supervisor: My father's dragon, Wolfwalkers & Star Wars Visions "Screecher's Reach"
My personal Youtube Channel
WoWish
After starting a new job i havent had chance to use AS that much but after seeing this i am defo going spare some time when i can get my hands on this 

Re: Something I've been working on
I saw “Lost Marble” the name, fondly remembers. From moho v2 start. Identical forum, identical group person, but the present has traded the name. The work is very good, Mike. 
