point reduction

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arfa
Posts: 244
Joined: Tue Dec 23, 2008 8:15 pm
Location: New Zealand

point reduction

Post by arfa »

I have an old set of AI files I want to use and they have way too many points when imported. I have tried both 7feet and Myles' script but the settings don't give me much control. The only useful item is picking every second point but this is a bit too aggressive.

Is there anyone who has any fresh experience with this?
A revised/updated version?
Alternative approach?

The bottom line is to manually delete or trace. Ouch! :x :x
Genete
Posts: 3483
Joined: Tue Oct 17, 2006 3:27 pm
Location: España / Spain

Post by Genete »

If the AI file is going to be animated with deformation (no just simple layer animation) then is better to trace it over. The time you'll spend tracing it would be the same than cleaning with a script and refining manually. And if you're just using it as backgrounds, do not use AI file but its corresponding raster image files with enough resolution for the final render.
-G
arfa
Posts: 244
Joined: Tue Dec 23, 2008 8:15 pm
Location: New Zealand

Post by arfa »

Thanks for the thoughtful reply Genete. I have been fiddling with both the point scripts and manual cleaning - the circles had the most points but replacing with a new 5 or 6 point circle takes time- positioning and all soooooo, your advice is right on. Especially that they will be animated and I can make choices as I trace.

thanks
DarthFurby
Posts: 510
Joined: Sat Jul 29, 2006 1:34 pm
Location: New York City
Contact:

Post by DarthFurby »

Look up forum member "Gnaws", he wrote up a post somewhere that described how to import AI files into AS with impressive results. It was a couple years ago I think.
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