When using bones, is there a way by which my character can put a box down and moving his arm back to its rest position, leaving the object on the ground?
The same applies also for picking up a glass from a table, or putting a hat on, etc. Is there a way to reparent bones during animation?
Any other solution is welcome.
Thanks
Breaking IK chain during animation?
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 15
- Joined: Sat Sep 29, 2007 11:10 am
For the moment there is not a way for reparent bones during animation. To perform that task the best way is have duplicated layers/shapes of both situations:
Object carried on (object on hand and nothing on floor) and object leaved off (nothing on hand and object on floor). Change visibility of each layer/shape at the exact time to produce the illusion that the object is left or carried on.
I think heyvern has an example in this forum of an arm picking a sword.
-G
Object carried on (object on hand and nothing on floor) and object leaved off (nothing on hand and object on floor). Change visibility of each layer/shape at the exact time to produce the illusion that the object is left or carried on.
I think heyvern has an example in this forum of an arm picking a sword.
-G
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- Posts: 15
- Joined: Sat Sep 29, 2007 11:10 am