Share your Anime Studio objects here!

Want to share your Moho work? Post it here.

Moderators: Víctor Paredes, Belgarath, slowtiger

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jhbmw007
Posts: 382
Joined: Thu Feb 15, 2007 5:41 am

Share your Anime Studio objects here!

Post by jhbmw007 »

Okay sometimes I'll make something in Anime Studio that's only used for a short clip, or I don't end up using it alltogether. So I thought instead of these objects going to waste, why not share them with the rest of the AS community? Think of it as Content Paradise, except free!

So this thread is for anyone to post anything they've made in AS that they want to share and that might be useful to someone else. It can be anything, but fully-rigged characters would be the most helpful I think.

Guidelines: Give the name and description of the object, try to post a picture of what it is you're sharing (try photobucket.com if you need a place to upload), and post the .anme file that goes along with it (can be uploaded to mediafire.com). Like so:


Pianist and Piano:

Image

This is mainly for the piano- the pianist can be replaced with your own! Fully rigged piano- each white/black key is it's own switch layer with either an "up" or "down" position. Maybe one of you pro scripters out there could even make a script to import midi files into it! lol

Download:
http://www.mediafire.com/?fd2xx5qcjym


Blue Bird

Image

This little guy only got a few seconds of screentime in the video I used him in- maybe he is useful to you. The wings could probably be done better (redrawn and rigged)- although there are actions for wings up/down. Actually there's only one wing lol. But he has a whistling beak switch layer that is set up to load a wav file and animate using gain.

Download .anme file:
http://www.mediafire.com/?eigj2fjt0uu
animationkolhapur
Posts: 39
Joined: Tue May 22, 2007 6:18 am

Post by animationkolhapur »

Hi Brother .. thanks a lot for those two files. . really great stuff .. and a lot to learn for a newbie like me .. thanks . .and hope to get many more like that from the community .. great stuff to learn .. thanks once again .. :D
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jhbmw007
Posts: 382
Joined: Thu Feb 15, 2007 5:41 am

Post by jhbmw007 »

No problem. BTW this is all stuff that I know I'll never use again so I don't care what you do with it. Here's a couple more old files that I have sitting around:

Angry Sun

Image

I think Mikdog could add this sun to his cartoons and probably make a few children cry. Anyways, his flames shoot out from him on a constant loop- looks pretty neat animated. His mouth isn't set up with phonemes so you'll have to do that if you want to make him talk. I'm not sure why he's so pissed off :?

Download anme:
http://www.mediafire.com/?8w9tftmm22z

Blue Rapper:

Image

I redesigned this character- so this one will never be used. He has a full mouth set, about half of them interpolate between each other. I think he has happy and angry eyes... can't remember.

Download anme:
http://www.mediafire.com/?0zjpzmwofif
MaxHammond
Posts: 14
Joined: Mon Mar 26, 2007 7:57 pm

Post by MaxHammond »

Thought i would share my old cheerleader with you this is not the vector one "thats mine LOL" but you should still be able to use this.

the rig was done how i thought you would rig "i dont know how" any suggestions would help.

Image


Hope this free drive site works "just click Download in the options tab at the top" anyways here she is:
http://www.freedrive.com/files/h0v25qyi ... dShare.zip
New to Anime Studio just want to better my self and make some funny toons :D
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dueyftw
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Location: kingston NY
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Post by dueyftw »

http://www.lulu.com/content/1413760

Anime Studio time code object to help with lip sinking your cartoons.

It generates 1 to 72 on your animations.

You have to join Lulu to download.

Dale
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jhbmw007
Posts: 382
Joined: Thu Feb 15, 2007 5:41 am

Post by jhbmw007 »

I'm still not sure what that timecode lipsynch thing is? Can you explain (for dummies)?
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dueyftw
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Post by dueyftw »

It will display the frame number for each frame of your animation. Most editing programs shows the sounds volume. If you animate at 24 frame a second and convert to 29.9 or 30, you will know what frame should be the start of the mouth movement and where it should end in the editing program. Go back and adjust in AS to match. Then remove on the final render.

Import as a AS object.
When I have time I will add more numbers to make it longer.

Dale
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