You can see my work in progress in the 'share your work'-forum.
The scale-rotate technique make simple headturns swift and easy to do... but it of course comes at a cost...
For example, one of my character's mouth got a very flat look when it was only scaled and stretched (which is the very point of scale-rotating)...

So I had to find some solution there. Couldn't find any way to do it within the scale-rotating limits, had to go to switch layers.
And I found that it was easier than I had thought to get good, turning mouths for lipsync-action.
BTW, I'm quite sure this isn't anything new to those of you who have worked a longer time with AS - but it is a great discovery to me, a half-newbie!

From the shapes-layout on top in the picture it's easy to mold the other mouthshapes below, same mouth from different angles... which make nice turning, lip-synced movements when used with normal switching. (...it's just a case of simply hiding shapes behind eachother...)

And here is a an attempt to make my character's mouth look like I want it to then, in animation.
turning, lip-synced mouth built in switches turning with scale-rotated face
(I'll put up the anme-file too, as soon as I can.)
cheers
cap
