Thanks again!

Moderators: Víctor Paredes, Belgarath, slowtiger

Hi, Greenlaw!Greenlaw wrote: ↑Mon Jun 01, 2026 7:42 pm Hi hkmarsh1! Welcome to Moho!
I made a tutorial about rigging and animating tails here...
Sketch Bones! Rig and Animate a Tail in Moho!
This tutorial was made for Moho 14, but the lesson is mainly about Sketch Bones and should apply to Moho 12. (This technique is how I rigged and animated tails for many years at Dreamworks.)
In Moho 12, you can get smooth deformations by making sure your vector art is appropriately segmented and that the bones line up with the points. If you want to use bitmap art, combine Sketch Bones with a custom Mesh Warp layer.
You can also make nice curves by selecting a group of bones and rotating them at once. However, I find it easier and more organic to animate using Sketch Bones. (See the video for how to animate with this tool.)
In Moho 14, we also have Curver, which, when combined with Sketch Bones, can help a tail bend more smoothly. I'm making a separate tutorial about Curver, but it's not needed for a basic tail setup. Just mentioning it in case you decide to upgrade later.
Hope this helps.

