Greenlaw wrote: ↑Mon Jun 21, 2021 8:27 pm
I’m going to do a walk through and document this anyway. I have a feeling some of what I wrote above is inaccurate but I need to be sitting in front of Moho to be sure.
Something was bugging me about what I wrote earlier, and after reading Wes' reply, I think I know it was.
It has to do with my suggestion about flipping the bone to make a mirror version. Flipping a bone to mirror a limb works fine on frame 1 or later, but on frame 0 (the setup frame,) you will also need to flip the layers/group. This is because flipping the bone on frame 0 will flip
only the bone and not the items parented to it. As mentioned before, you'll want to do this in a separate project and rename the bones and actions before bringing them back into your master project. This will avoid any conflicts that could arise from having bones with the same name (Moho won't let you do that,) and other potential errors.
(Actually, making errors is a good way to learn too. I've certainly made plenty of mistakes in Moho over the years, and I still do. I just try not to make the
same mistakes over again.)
BTW, you can flip a bone inside an Action to mirror a limb to simulate a turn for the limb. This works because your doing this on a frame later than 0. Note that is just one trick you can try, and there are many ways to rig/animate an arm turn. Some tricks better for certain characters than others, and the way to learn which trick is best is to try them out and discover what the advantages and disadvantages are.
Good luck!
Still gonna make that video...and now it may be more accurate.
