layer Z depth issue when constructing character
Moderators: Víctor Paredes, Belgarath, slowtiger
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- Posts: 393
- Joined: Sun Dec 26, 2010 12:18 am
layer Z depth issue when constructing character
I am not sure what I am doing to cause this, but when I construct a character, a few layers been moved on the Z plane and I don't know how it got there, and wonder if there is a way to lock layers onto the "0" setting on the Z plane. .77 seems to be the repeating depth of my layers from time to time.
- jezjones29
- Posts: 339
- Joined: Tue Jan 31, 2006 9:43 pm
- Location: Wales, UK
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Re: layer Z depth issue when constructing character
Maybe you accidentally hit the 'alt' key when you were transforming the layer?
I've not had this problem before, but if everything is z:0 then it should be easy to spot.
I've not had this problem before, but if everything is z:0 then it should be easy to spot.
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- Posts: 393
- Joined: Sun Dec 26, 2010 12:18 am
Re: layer Z depth issue when constructing character
I program the alt key on my cintiq, and that could very well be what happen!
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- Posts: 393
- Joined: Sun Dec 26, 2010 12:18 am
Re: layer Z depth issue when constructing character
Is there a way to lock out z depth to stay at "0"
- jezjones29
- Posts: 339
- Joined: Tue Jan 31, 2006 9:43 pm
- Location: Wales, UK
- Contact:
Re: layer Z depth issue when constructing character
Not that I know of. The z only changes when you use the transform layer tool with the 'alt' key, or have the camera angled in 3D ('pan/tilt camera' changed from default or 'orbit' view enabled). When I'm working in 3D, I only manipulate the layer's positions with the numbers in the toolbar.