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- Sat Oct 15, 2005 2:58 pm
- Forum: How Do I...?
- Topic: relative translations
- Replies: 1
- Views: 941
relative translations
Hi, i'm confused by actions, is there a simple way to make bone translation in an action relative to the current location, rather than absolute. i want to reuse a translation of the main bone of a character for a walk cycle. if i apply the action repeatedly the translations always reproduce the same...