A bit of animated fanart for Asia Alfasi's comic JinNarration:
http://www.youtube.com/watch?v=M3fU5KlBsr0
I tried to capture the feel of frame-by-frame drawn animation, although I think the clip might be too short for it to really show.
Search found 31 matches
- Sat Jun 11, 2011 9:26 am
- Forum: Share Your Work
- Topic: JinNarration
- Replies: 1
- Views: 617
- Thu Feb 03, 2011 12:43 pm
- Forum: Share Your Work
- Topic: Game animation
- Replies: 4
- Views: 1212
Cute character. Too bad I kept making her fall over every obstacle! :oops: It would interesting to know how you integrated this into a Flash game. Did you export these as swfs or bitmaps sprites? I exported each animation as a series of PNGs - but the game itself was made in Multimedia Fusion, so I...
- Wed Feb 02, 2011 9:43 pm
- Forum: Share Your Work
- Topic: Game animation
- Replies: 4
- Views: 1212
Game animation
I did most of the graphics for this online game; the character was done in AS:
http://mjkgames.com/SOG.html
http://mjkgames.com/SOG.html
- Thu Nov 05, 2009 9:03 pm
- Forum: Share Your Work
- Topic: Trying out lipsync...
- Replies: 3
- Views: 1146
Trying out lipsync...
My latest art school project:
http://www.youtube.com/watch?v=Bg8580o1LKw
http://www.youtube.com/watch?v=Bg8580o1LKw
- Wed Apr 22, 2009 5:09 pm
- Forum: Share Your Work
- Topic: Just a couple of bits I did...
- Replies: 3
- Views: 1143
Just a couple of bits I did...
http://www.youtube.com/watch?v=YZpwVUAVXWM With the robin clip I was trying for a soft, airbrushed kind of look. Turned out to be pretty complicated, with the amount of masking going on, so with the next bit of animation I did (the girl in the mask) I decided to do the whole thing with two layers, p...
- Sun Sep 07, 2008 8:45 pm
- Forum: General Moho Discussion
- Topic: 4mations.tv
- Replies: 2
- Views: 1187
4mations.tv
Anyone here seen 4mations.tv yet? It's basically Youtube for animation.
Here's the top-rated cartoon on there - is it me, or does it look like it was done on AS?
Here's the top-rated cartoon on there - is it me, or does it look like it was done on AS?
- Tue Jun 24, 2008 5:28 pm
- Forum: General Moho Discussion
- Topic: ANIME MASCOT animation showdowns.
- Replies: 46
- Views: 12068
There are a few characters I don't intend to do much with here, if anyone thinks they're suitable. the alien might work, with some tweaking.
- Sat Mar 08, 2008 11:56 am
- Forum: General Moho Discussion
- Topic: Creating a Sailor Moon style cartoon with Anime Studio Pro?
- Replies: 31
- Views: 12442
- Thu Mar 06, 2008 3:49 pm
- Forum: General Moho Discussion
- Topic: Creating a Sailor Moon style cartoon with Anime Studio Pro?
- Replies: 31
- Views: 12442
- Sat Mar 01, 2008 10:03 pm
- Forum: General Moho Discussion
- Topic: Creating a Sailor Moon style cartoon with Anime Studio Pro?
- Replies: 31
- Views: 12442
Hmmm... I think I know what you're getting at. You mean something like this ? My biggest piece advice would be simply to avoid using bones - that's what I do, although maybe someone who's better at using bones than I am would disagree. For me, they kind of get in the way if you're going for depth, s...
- Tue Oct 02, 2007 2:03 pm
- Forum: Animation Jobs
- Topic: Anime-Like Cutscenes.
- Replies: 4
- Views: 5177
- Tue Oct 02, 2007 8:58 am
- Forum: Animation Jobs
- Topic: Anime-Like Cutscenes.
- Replies: 4
- Views: 5177
- Fri Sep 28, 2007 7:58 pm
- Forum: Animation Jobs
- Topic: Animations for RPG Videogame
- Replies: 7
- Views: 6359
Okay, this is what it said: Hey there, I'm interested in that RPG job you posted about at the AS forum. I don't really care about the payment - you can decide all that after the work is done. If the worst comes to the worst I'll do it for free. It looks like an interesting job and I wouldn't mind do...
- Fri Sep 28, 2007 4:04 pm
- Forum: Animation Jobs
- Topic: Animations for RPG Videogame
- Replies: 7
- Views: 6359
- Tue Aug 28, 2007 9:21 pm
- Forum: Share Your Work
- Topic: complex painting character
- Replies: 24
- Views: 9434
If you do all the animation for the coloured shape first, you can make a duplicate layer and use that as a mask - although getting rid of the blurring on the mask layer could be fiddlyselgin wrote:the reason is that if i mask, i will have to move the character points and the masks points separately.