Search found 28 matches
- Tue Aug 06, 2019 2:24 pm
- Forum: Scripting
- Topic: *NEW* Animated hide edge tool
- Replies: 29
- Views: 30395
Re: *NEW* Animated hide edge tool
It's a great tool but I've run into two issues. I have a head turning animation which uses the animated hide edge. I create a bone to flip the animation so I can mirror the other side, but when playing back the hidden edges don't correspond on the mirrored side. Also when I have multiple actions wi...
- Sun Aug 04, 2019 8:04 am
- Forum: Scripting
- Topic: *NEW* Animated hide edge tool
- Replies: 29
- Views: 30395
Re: *NEW* Animated hide edge tool
I'm glad you guys are finding this useful. It's a great tool but I've run into two issues. I have a head turning animation which uses the animated hide edge. I create a bone to flip the animation so I can mirror the other side, but when playing back the hidden edges don't correspond on the mirrored...
- Sun Aug 05, 2018 4:38 am
- Forum: Scripting
- Topic: load/save bone animation script
- Replies: 5
- Views: 4901
Re: load/save bone animation script
Oh well. Thanks for the reply!
- Sat Aug 04, 2018 1:35 pm
- Forum: Scripting
- Topic: load/save bone animation script
- Replies: 5
- Views: 4901
Re: load/save bone animation script
I need a load/save bone animation script too. Is there anything out there that works for Moho 12?
- Sat Jul 28, 2018 4:21 am
- Forum: Tips & Techniques
- Topic: Mixing Smart Bones!
- Replies: 23
- Views: 37772
Re: Mixing Smart Bones!
I'm getting a 189: attempt to call method 'IterateAllLayers' (a nil value) when I use this script. I selected both bones and hit the button and this happens, anyone have a clue why? Did you install ae_utilities.lua to your Scripts>Utility folder? Turns out I was using an older version, updated it a...
- Fri Jul 27, 2018 12:53 pm
- Forum: Tips & Techniques
- Topic: Mixing Smart Bones!
- Replies: 23
- Views: 37772
Re: Mixing Smart Bones!
I'm getting a 189: attempt to call method 'IterateAllLayers' (a nil value) when I use this script. I selected both bones and hit the button and this happens, anyone have a clue why?
- Fri Jun 18, 2010 10:30 am
- Forum: General Moho Discussion
- Topic: AS7
- Replies: 98
- Views: 31853
Hmm. Well I like the physics features, as it can be usefule for clothings and probs in a scene with no need to animate them...you can use physics on 3D imported objects by applying a bone to them for really amazing and fast simulations. Unfortunately it is based on the bone, not any sort of bounding...
- Mon Jun 07, 2010 2:37 pm
- Forum: General Moho Discussion
- Topic: "Anime Studio" - a misleading name!
- Replies: 23
- Views: 7237
- Wed May 12, 2010 5:59 pm
- Forum: Tips & Techniques
- Topic: Slow Rendering, what have I done?
- Replies: 9
- Views: 4533
- Fri Apr 23, 2010 7:32 am
- Forum: General Moho Discussion
- Topic: Are Family Guy, Simpsons, King of the Hill, etc in 2D ?
- Replies: 8
- Views: 6718
- Sun Mar 14, 2010 4:13 pm
- Forum: Scripting
- Topic: Switch layer tool that uses key commands to add keys
- Replies: 27
- Views: 16757
- Fri Mar 12, 2010 7:55 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 358016
- Sun Mar 07, 2010 3:30 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 358016
- Thu Mar 04, 2010 5:05 pm
- Forum: Tips & Techniques
- Topic: not much of a cartoonist
- Replies: 12
- Views: 5664
- Thu Mar 04, 2010 4:53 pm
- Forum: Tips & Techniques
- Topic: Layered figure and bone problem
- Replies: 3
- Views: 2388
Here is a common setup I use. I usually make a control bone off screen, then start with the hips up to the head. Then do the limbs upper to lower extremity. Next you have to relink the bones, this might be the step you missed. select the upper arm bones then select the reparent icon (looks like a ch...