Search found 33 matches
- Sun Jun 06, 2010 3:29 pm
- Forum: Scripting
- Topic: Modified magnet tool for AS6?
- Replies: 1
- Views: 1336
Modified magnet tool for AS6?
I've been looking all over, but can't seem to find an AS6-compatible magnet tool that only affects selected points. The most I've found is other people looking for the same thing. Has anyone created this tool? 
- Sun Jun 06, 2010 2:25 pm
- Forum: Tips & Techniques
- Topic: Another freaking arm (and leg) rig with script
- Replies: 4
- Views: 2986
- Sat Jun 05, 2010 10:38 pm
- Forum: Tips & Techniques
- Topic: Another freaking arm (and leg) rig with script
- Replies: 4
- Views: 2986
I've been looking for something like this for years; I can't believe it popped up right before I started a big animation project. I'm still a total script newbie, though, and can't figure out how to apply it to my rigs :(. I see the bone setup you are using, and have successfully added more aimy-lim...
- Fri Jun 26, 2009 9:31 pm
- Forum: General Moho Discussion
- Topic: Lovin' AS 6.
- Replies: 5
- Views: 2538
- Sat Apr 18, 2009 8:46 pm
- Forum: Scripting
- Topic: Modified Translate Bone for animation?
- Replies: 5
- Views: 3280
Aha! Thanks for the find, 7feet's tool was just what I was looking for. I just want to say that your character development post ( http://www.lostmarble.com/forum/viewtopic.php?t=8967 ) was very inspiring to me when I first found this forum. :D Glad I could help inspire you :D. Ironically I never did...
- Sat Apr 18, 2009 12:46 pm
- Forum: Scripting
- Topic: Modified Translate Bone for animation?
- Replies: 5
- Views: 3280
I checked the existing scripts (including Fazek's) but didn't find anything geared toward faster bone manipulation. If you don't use many of the modifier keys for the bone tools, it'd be easy to make one tool that scales, rotates, and translates depending on which modifier key you hold. Don't know i...
- Thu Apr 16, 2009 9:14 pm
- Forum: Scripting
- Topic: Modified Translate Bone for animation?
- Replies: 5
- Views: 3280
Modified Translate Bone for animation?
Hey, long time no see guys! I have run into a bit of a problem. I feel most comfortable when I keep my skeletons pretty simple and scale/translate bones frequently during animation to keep it loose feeling. However, this means I have to frequently switch between three different bone tools while anim...
- Thu Aug 23, 2007 12:43 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 38687
- Thu Aug 23, 2007 11:27 am
- Forum: Scripting
- Topic: another magnet modification
- Replies: 3
- Views: 2873
http://foxmage.com/lm_magnet.lua p'chow ;D. Uploaded it for you.
Now THIS is the kind of script I like. Straightforward improvement of an existing tool that makes it more versatile AND simpler. Great work.
Now THIS is the kind of script I like. Straightforward improvement of an existing tool that makes it more versatile AND simpler. Great work.
- Wed Aug 22, 2007 10:39 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 38687
As for the gryphon, I assume this is still quite early and you're working to refine it. History is full of gryphons, and they tend to have lots and lots of character. The best gryphon is possibly John Tenniel's illo for the Lewis Carroll books. I'm not aiming to be too historically/mythically accur...
- Wed Aug 22, 2007 8:52 pm
- Forum: How Do I...?
- Topic: Stoogefreaky Needs Help!!!
- Replies: 7
- Views: 7708
- Wed Aug 22, 2007 3:36 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 38687
Did another character (two, kind of) for the project I've been working on; I've been playing with thicker outlines in the places where I do use them, treating them more like shading (I got the idea from Human and Vern's conversation above, of course). It looks alright in places, but I feel like it c...
- Tue Aug 21, 2007 7:40 pm
- Forum: Tips & Techniques
- Topic: Trying to get a more dynamic template...
- Replies: 58
- Views: 38687
What about limited outline use, where those that are used are weighted? I tried rendering the shot again only using outlines where they helped clarify the image (face, pants, scarf) and left everywhere else, where they weren't as important, outlineless: http://foxmage.com/JackalLesslines.swf Any opi...
- Tue Aug 21, 2007 5:34 pm
- Forum: How Do I...?
- Topic: hi
- Replies: 6
- Views: 3345
- Mon Aug 20, 2007 6:59 pm
- Forum: General Moho Discussion
- Topic: Upcoming update
- Replies: 113
- Views: 68093