Search found 2 matches
- Tue Oct 18, 2016 1:19 pm
- Forum: Scripting
- Topic: Exporting for games. Weighting issues
- Replies: 1
- Views: 1650
Re: Exporting for games. Weighting issues
Alright. After a ton of time spent reverse-engineering this behavior, I'm fairly close. Pseudo-code is: foreach layer in layers { vertices = tesselateMesh(layer) foreach v in vertices { foreach bone in bones { d = bone.GetAsLineSegment().GetDistanceTo(v) / bone.boneStrength v.weight[bone] = bone.bon...
- Sat Oct 08, 2016 2:55 pm
- Forum: Scripting
- Topic: Exporting for games. Weighting issues
- Replies: 1
- Views: 1650
Exporting for games. Weighting issues
Hi, We are developing the game http://pinballstories.com and we using Anime Studio for animations. To use these animations in the game, I've reverse-engineered the Anime Studio format to import that into our engine (thanks for choosing a text-format, and also for going json!). We only use limited fe...