Search found 13 matches
- Sat Sep 03, 2016 4:04 am
- Forum: How Do I...?
- Topic: Custom character in library has messed up bones
- Replies: 4
- Views: 692
Re: Custom character in library has messed up bones
bump, even duplicating the layer makes the bones of the duplicate messed up!
- Mon Aug 29, 2016 10:02 am
- Forum: How Do I...?
- Topic: Custom character in library has messed up bones
- Replies: 4
- Views: 692
Re: Custom character in library has messed up bones
We'd have to see a file to troubleshoot it. Hello, how do I send the content file? also some more info: I rigged a character, I tested it out and the bones are binded to the correct layers/points. I then select the character and add it to my library but when I open it in the same project the bone b...
- Sun Aug 28, 2016 2:59 pm
- Forum: How Do I...?
- Topic: Custom character in library has messed up bones
- Replies: 4
- Views: 692
Custom character in library has messed up bones
Okay so I put my custom character in the custom content library, the bones were working fine but then when I made a new project and placed my character there and I tried to move the bones, it distorted the character like the bone was controlling all parts and I don't know why that's happening. Help ...
- Wed Jul 27, 2016 12:05 pm
- Forum: How Do I...?
- Topic: How to extend action in multiple frames
- Replies: 3
- Views: 634
Re: How to extend action in multiple frames
I think your options very much rely on your setup which we have no info about - please post some screenshots of your timeline and layer set up and let us know how you did things (vector animation? switch? bone? smart actions?) http://imgur.com/a/dXuJ7 That's an image of my work space, if u need spe...
- Tue Jul 26, 2016 1:28 pm
- Forum: How Do I...?
- Topic: How to extend action in multiple frames
- Replies: 3
- Views: 634
How to extend action in multiple frames
Hello, I did the lip syncing and my problem is that I forgot to make the eyes have a certain position, how do I add a position for the eyes in the timeline that wont automatically slowly return to the default eyes, same with the hands. So like how to set keyframes for other layers without the previo...
- Tue Jul 26, 2016 1:25 pm
- Forum: How Do I...?
- Topic: Make vector drawings smooth
- Replies: 2
- Views: 658
Re: Make vector drawings smooth
Are you talking about two different things? 'pixely' could have to do with resolution but since you're using vectors, this shouldn't be an issue. It would help if you could post an example because otherwise you're leaving a lot to the imagination. Or do you mean the image got 'pixely' after you ren...
- Mon Jul 25, 2016 11:02 am
- Forum: How Do I...?
- Topic: Make vector drawings smooth
- Replies: 2
- Views: 658
Make vector drawings smooth
Hello,
I exported the rig I made into a different project then I resized it, I noticed that the quality of the layers have changed, they're 'pixely' and the lines are not smooth. How do I fix this?
EDIT: When I play the timeline it becomes less smooth.
Thanks~
I exported the rig I made into a different project then I resized it, I noticed that the quality of the layers have changed, they're 'pixely' and the lines are not smooth. How do I fix this?
EDIT: When I play the timeline it becomes less smooth.
Thanks~
- Sat Jul 23, 2016 3:50 am
- Forum: How Do I...?
- Topic: Binding bones to points
- Replies: 2
- Views: 461
Re: Binding bones to points
To answer the last question, " how do you unbind a bone to a layer?" ... Select your layer, then go to the menu at the top of the screen. Bone> "Release Layer" or "Release Layer And Points" Without seeing your file I'm guessing that you have the layer bound to a bone, ...
- Fri Jul 22, 2016 1:24 pm
- Forum: How Do I...?
- Topic: Binding bones to points
- Replies: 2
- Views: 461
Binding bones to points
Hello, I wanted to have a few bones on my arm layer so that it can move in a somewhat jelly way so I added 3 small bones and removed their bone strength but I cant click the 'bind points' button for some reason, how do I fix this?...aside from that is there a way to bind multiple bones to layers or ...
- Tue Jul 19, 2016 10:13 am
- Forum: How Do I...?
- Topic: Animating with bones
- Replies: 14
- Views: 3884
Re: Animating with bones
Okay so I made a face with the parts on different layers. I placed a bone inside the nose layer, clicked on that layer and bind it but when I tried to manipulate the bone it just moves the whole face around, how do I make it work with the nose properly? Thanks~ Try setting the bone strength to zero...
- Mon Jul 18, 2016 8:34 am
- Forum: How Do I...?
- Topic: Animating with bones
- Replies: 14
- Views: 3884
Re: Animating with bones
Hi Jet, Is this your first project in Anime Studio? It sounds like you may need to start with the manual to get a basic understanding of how bones, Layer Binding, bone strength and bone rigging works. When someone has a question like this one, sometimes it helps to know their level of experience wi...
- Sun Jul 17, 2016 1:37 pm
- Forum: How Do I...?
- Topic: Animating with bones
- Replies: 14
- Views: 3884
Re: Animating with bones
Always put vector / image / group / switch layers inside a bone layer. Only then binding to bones works. they're all inside the bone layer but it still moves the head from left to right and I cant move the bone. EDIT: the 2nd bone I put moves left to right which solves part of my question but I sti...
- Sun Jul 17, 2016 12:19 pm
- Forum: How Do I...?
- Topic: Animating with bones
- Replies: 14
- Views: 3884
Animating with bones
Okay so I made a face with the parts on different layers. I placed a bone inside the nose layer, clicked on that layer and bind it but when I tried to manipulate the bone it just moves the whole face around, how do I make it work with the nose properly?
Thanks~
Thanks~