Search found 168 matches

by jayfaker
Thu Jul 10, 2025 10:11 pm
Forum: General Moho Discussion
Topic: Script Request! Please look!
Replies: 0
Views: 215

Script Request! Please look!

Hey, I think this is possible, because of other scripts I've seen, but I'm not sure... Could someone write a script where if you select a bone layer, all child bone layers--that are visible-- are also visible and manipulatable? I figure that could be a solution to make the idea of vitruvian bones mo...
by jayfaker
Fri Jun 06, 2025 7:28 pm
Forum: General Moho Discussion
Topic: What 2D rigged shows do you watch?
Replies: 7
Views: 1086

Re: What 2D rigged shows do you watch?

Oh yes! Final Space and She-ra! I'm going to have to look at those again!

Edit: Oh yeah... Final Space is gone... except the pilot.
by jayfaker
Mon Jun 02, 2025 7:11 pm
Forum: General Moho Discussion
Topic: I don't understand why independent angle in Bone Constrain is not animatable.
Replies: 6
Views: 717

Re: I don't understand why independent angle in Bone Constrain is not animatable.

Yes! But not just on and off. It would be nice to have a percentage to smoothly transition it from 100% influence and 0%. Similarly, I would like to be able to animate which bones are control bones. That way I can have an arm with bones that reference two other sets of bones, an IK set and an FK set...
by jayfaker
Thu May 22, 2025 10:06 pm
Forum: General Moho Discussion
Topic: What 2D rigged shows do you watch?
Replies: 7
Views: 1086

What 2D rigged shows do you watch?

Do you watch 2D rigged animation? If so, which ones are the most impressive to you? Or the ones you feel can be replicated in Moho? I know people talk about Hilda, but so much of that is custom poses, I don't even know where to begin sometimes. Star vs. the Forces of Evil seems more doable, and it's...
by jayfaker
Wed May 07, 2025 6:28 pm
Forum: General Moho Discussion
Topic: A Technical Idea for Character Rotation in Moho
Replies: 2
Views: 1110

Re: A Technical Idea for Character Rotation in Moho

There is a script for that by dkwroot if you want to search for it. I'm not sure the last time it was updated though.
by jayfaker
Wed May 07, 2025 5:27 pm
Forum: General Moho Discussion
Topic: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation
Replies: 8
Views: 1153

Re: Why Moving Bones in Smart Bone Actions Can Hurt Character Rotation

I understand where you are coming from. The way I am currently rigging feet, I am trying to do it more like they do in 3D software. So I can rotate the feet in "3D" space, but have the bones controlling the feet also follow the rotation (both by rotating and scaling the bone) so I can stil...
by jayfaker
Thu Mar 27, 2025 7:22 pm
Forum: General Moho Discussion
Topic: Invincible animated TV series was made with Moho?
Replies: 19
Views: 10505

Re: Invincible animated TV series was made with Moho?

Thanks for linking these videos. I've seen your work on Facebook and Instagram, and it's super cool how you are able to push the software to do those things. I didn't know you had a channel full of tutorials, though. I'll definitely watch them. I do think that the Moho team can still make Moho funct...
by jayfaker
Thu Mar 27, 2025 3:50 pm
Forum: General Moho Discussion
Topic: Invincible animated TV series was made with Moho?
Replies: 19
Views: 10505

Re: Invincible animated TV series was made with Moho?

I never said Moho needs to work on the z axis. In fact, it’s better if it doesn’t. But it DOES need a strong method to handle foreshortening, which I think could be achieved by using the scale of smart bones to mimic moving on the z axis. You shorten the length of a bone and the shapes of the knees ...
by jayfaker
Wed Mar 26, 2025 6:17 pm
Forum: General Moho Discussion
Topic: Invincible animated TV series was made with Moho?
Replies: 19
Views: 10505

Re: Invincible animated TV series was made with Moho?

I think it comes down to heavy rigs being very inflexible, and so the animation feels stiff. I have to admit that as impressive as the rigs are for some of these shows, I usually hate the animations that come from them. I don't know that it has to be like that. 3D rigs can be very complex and still ...
by jayfaker
Tue Mar 25, 2025 11:05 pm
Forum: General Moho Discussion
Topic: Nested smart bone actions don't work?
Replies: 5
Views: 3033

Nested smart bone actions don't work?

I'm confused.

So this works: smartbone --> smartbone --> points
But this doesn't: smartbone --> smartbone --> bone

Has this always been a limitation? I don't think it has.
But I'm running into this with a rig I'm doing right now.

Is this a bug? Any thoughts?
Thanks!

Jim
by jayfaker
Wed Oct 23, 2024 8:06 pm
Forum: General Moho Discussion
Topic: WIP - Working on a Test Animation
Replies: 8
Views: 2383

Re: WIP - Working on a Test Animation

Ah, interesting. I have been taking some character animation classes, finally, and it seems I do have a tendency to overdo certain things, like overshoot, etc. So I figured it was that. But I'll keep all this in mind. Thanks!

Jim
by jayfaker
Tue Oct 22, 2024 5:35 pm
Forum: General Moho Discussion
Topic: WIP - Working on a Test Animation
Replies: 8
Views: 2383

Re: WIP - Working on a Test Animation

Thanks Synthasin and Greenlaw! I appreciate it!

Also, thanks Roberto for the critique. Yeah, I probably should work on toning down the wiggling. I'll keep working on it.

Thanks!

Jim