Search found 1080 matches

by SimplSam
Wed May 13, 2026 1:54 pm
Forum: How Do I...?
Topic: how can I fix the error that occurs after exporting the Moho animation?
Replies: 4
Views: 129

Re: how can I fix the error that occurs after exporting the Moho animation?

You can also try rendering via the Moho Exporter Ctrl-B - which uses a seperate export process.
by SimplSam
Mon May 11, 2026 4:37 pm
Forum: How Do I...?
Topic: Disable Space Bar While Drawing
Replies: 32
Views: 17847

Re: Disable Space Bar While Drawing

... Having some visual change on the timeline could help spot it on time. The mentioned relative keyframes and actions already have it. ... If you only knew the number of times that I have forgotten to disable Relative Keyframes - even with the red timeline showing. I probably need some kind of ann...
by SimplSam
Mon May 11, 2026 4:35 am
Forum: Feature Request Discussions
Topic: Feature request from a Motion Designer
Replies: 6
Views: 562

Re: Feature request from a Motion Designer

I think this is definately a case of "less is more". I would consider that there are far too many items listed here to analyse or discuss in any meaningful way.
by SimplSam
Fri May 08, 2026 12:22 am
Forum: Scripting
Topic: MohoScripting.com - unofficial Moho scripting documentation
Replies: 92
Views: 344128

Re: MohoScripting.com - unofficial Moho scripting documentation

Wanted to update the SetCurFrame method, but could not edit the Argument list. Not sure if that is possible for us wee mortals. In any event, the 2nd parameter - should be updateUI. i.e.: SetCurFrame(frame, updateUI , enableBoneDynamics) -- which allows the suspension of UI updates during the frame ...
by SimplSam
Sun Apr 12, 2026 11:13 pm
Forum: General Moho Discussion
Topic: glTF export does not work with scripted bone manipulation for animation
Replies: 5
Views: 1123

Re: glTF export does not work with scripted bone manipulation for animation

I think part of the issue is that by default the glTF export looks for keyframed Frame Positions ( any keyframe at a particular frame ) and then jumps to those frames during the export. This is for speed, reduced output size and fidelity if subsequently editing the animation elements in application ...
by SimplSam
Fri Apr 10, 2026 7:37 am
Forum: Scripting
Topic: Can't get the ParentSkeleton anymore
Replies: 3
Views: 1046

Re: Can't get the ParentSkeleton anymore

moho:ParentSkeleton() - should return the controlling Skel of the currently selected layer. layer:ControllingSkeleton(), would return the controlling Skel of the specified layer. Note: moho:Skeleton will also return a Skeleton for empty Bone Layers, Switch Layers and FBF Layers - if they are the cur...
by SimplSam
Wed Mar 11, 2026 9:23 am
Forum: How Do I...?
Topic: Copy Smart Bones to existing Bone Layer (without creating new bone layer)
Replies: 9
Views: 19308

Re: Copy Smart Bones to existing Bone Layer (without creating new bone layer)

You can just select the SmartBones in Project 1, Ctrl-C (copy), then go to Project 2 bone layer - and Ctrl-V (paste).
by SimplSam
Tue Mar 10, 2026 9:08 am
Forum: Bug Discussions
Topic: Crashes when selecting layer with opt R-Click
Replies: 9
Views: 23054

Re: Crashes when selecting layer with opt R-Click

For me: In The Project.
by SimplSam
Mon Mar 09, 2026 8:10 am
Forum: Bug Discussions
Topic: Crashes when selecting layer with opt R-Click
Replies: 9
Views: 23054

Re: Crashes when selecting layer with opt R-Click

There is certainly a known issue with Layer Select/Pick vs projects with Tiled Image textures.

Beyond that it normally works OK (for me on PC)
by SimplSam
Tue Mar 03, 2026 11:05 am
Forum: Bug Discussions
Topic: Complex Fill
Replies: 9
Views: 14591

Re: Complex Fill

So... I cannot Create the whole shape in one go either, but you can get there with a little help from Liquid Shapes. 1. Point Select the outer Curve and create a filled shape ( lets call it outer ) 2. Point Select the outer Curve again, then Edit > Select Inverse ( to select all the other Points ), ...
by SimplSam
Tue Feb 24, 2026 10:41 am
Forum: General Moho Discussion
Topic: These videos show that Moho is a more than viable replacement for Adobe Animate!
Replies: 2
Views: 6996

Re: Brad Colbow - I Think Moho can Legit Replace Adobe Animate

Yeah - great review, and good to have him potentially onboard. He is now also active on the Moho Discord.
by SimplSam
Sun Feb 22, 2026 6:40 am
Forum: Bug Discussions
Topic: Rig inside of rig is being affected by parent actions
Replies: 13
Views: 43610

Re: Rig inside of rig is being affected by parent actions

If you use nested layers in 14.4, you can control an existing smartbone action in a lower layer from an upper layer just by adding a bone and action, and giving them the same name as the bone/action in the lower layer? Could this bug actually streamline the rigging process? Attempting to accomplish...
by SimplSam
Sat Feb 21, 2026 2:16 pm
Forum: Scripting
Topic: MohoScripting.com - unofficial Moho scripting documentation
Replies: 92
Views: 344128

Re: MohoScripting.com - unofficial Moho scripting documentation

Some excellent updates. Certainly feels better in use.

One more thing I think could be handy is PREV and NEXT buttons to help navigate the Browse page list, in addition to the individual page numbers.
by SimplSam
Sat Jan 31, 2026 12:19 pm
Forum: Bug Discussions
Topic: Rig inside of rig is being affected by parent actions
Replies: 13
Views: 43610

Re: Rig inside of rig is being affected by parent actions

I think you are tremendously lucky that it ever worked 'OK'. Actions are assigned per layer and then also per animation channel, and actions can have actions. Such that each Point width, Shape fill color, Layer position, Bone rotation, etc., etc., references its associated Action(s) independently, w...
by SimplSam
Fri Jan 23, 2026 7:57 am
Forum: How Do I...?
Topic: Animate layer release from bones
Replies: 3
Views: 8498

Re: Animate layer release from bones

A solution would be to add a new child bone to the main moving bone and bind the layer to it. Then you can unbind the child bone mid-animation and continue independently animating either the child bone or the layer itself.