Search found 1080 matches
- Wed May 13, 2026 1:54 pm
- Forum: How Do I...?
- Topic: how can I fix the error that occurs after exporting the Moho animation?
- Replies: 4
- Views: 129
Re: how can I fix the error that occurs after exporting the Moho animation?
You can also try rendering via the Moho Exporter Ctrl-B - which uses a seperate export process.
- Mon May 11, 2026 4:37 pm
- Forum: How Do I...?
- Topic: Disable Space Bar While Drawing
- Replies: 32
- Views: 17847
Re: Disable Space Bar While Drawing
... Having some visual change on the timeline could help spot it on time. The mentioned relative keyframes and actions already have it. ... If you only knew the number of times that I have forgotten to disable Relative Keyframes - even with the red timeline showing. I probably need some kind of ann...
- Mon May 11, 2026 4:35 am
- Forum: Feature Request Discussions
- Topic: Feature request from a Motion Designer
- Replies: 6
- Views: 562
Re: Feature request from a Motion Designer
I think this is definately a case of "less is more". I would consider that there are far too many items listed here to analyse or discuss in any meaningful way.
- Fri May 08, 2026 12:22 am
- Forum: Scripting
- Topic: MohoScripting.com - unofficial Moho scripting documentation
- Replies: 92
- Views: 344128
Re: MohoScripting.com - unofficial Moho scripting documentation
Wanted to update the SetCurFrame method, but could not edit the Argument list. Not sure if that is possible for us wee mortals. In any event, the 2nd parameter - should be updateUI. i.e.: SetCurFrame(frame, updateUI , enableBoneDynamics) -- which allows the suspension of UI updates during the frame ...
- Sun Apr 12, 2026 11:13 pm
- Forum: General Moho Discussion
- Topic: glTF export does not work with scripted bone manipulation for animation
- Replies: 5
- Views: 1123
Re: glTF export does not work with scripted bone manipulation for animation
I think part of the issue is that by default the glTF export looks for keyframed Frame Positions ( any keyframe at a particular frame ) and then jumps to those frames during the export. This is for speed, reduced output size and fidelity if subsequently editing the animation elements in application ...
- Fri Apr 10, 2026 7:37 am
- Forum: Scripting
- Topic: Can't get the ParentSkeleton anymore
- Replies: 3
- Views: 1046
Re: Can't get the ParentSkeleton anymore
moho:ParentSkeleton() - should return the controlling Skel of the currently selected layer. layer:ControllingSkeleton(), would return the controlling Skel of the specified layer. Note: moho:Skeleton will also return a Skeleton for empty Bone Layers, Switch Layers and FBF Layers - if they are the cur...
- Wed Mar 11, 2026 9:23 am
- Forum: How Do I...?
- Topic: Copy Smart Bones to existing Bone Layer (without creating new bone layer)
- Replies: 9
- Views: 19308
Re: Copy Smart Bones to existing Bone Layer (without creating new bone layer)
You can just select the SmartBones in Project 1, Ctrl-C (copy), then go to Project 2 bone layer - and Ctrl-V (paste).
- Tue Mar 10, 2026 9:08 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 9
- Views: 23054
Re: Crashes when selecting layer with opt R-Click
For me: In The Project.
- Mon Mar 09, 2026 8:10 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 9
- Views: 23054
Re: Crashes when selecting layer with opt R-Click
There is certainly a known issue with Layer Select/Pick vs projects with Tiled Image textures.
Beyond that it normally works OK (for me on PC)
Beyond that it normally works OK (for me on PC)
- Tue Mar 03, 2026 11:05 am
- Forum: Bug Discussions
- Topic: Complex Fill
- Replies: 9
- Views: 14591
Re: Complex Fill
So... I cannot Create the whole shape in one go either, but you can get there with a little help from Liquid Shapes. 1. Point Select the outer Curve and create a filled shape ( lets call it outer ) 2. Point Select the outer Curve again, then Edit > Select Inverse ( to select all the other Points ), ...
- Tue Feb 24, 2026 10:41 am
- Forum: General Moho Discussion
- Topic: These videos show that Moho is a more than viable replacement for Adobe Animate!
- Replies: 2
- Views: 6996
Re: Brad Colbow - I Think Moho can Legit Replace Adobe Animate
Yeah - great review, and good to have him potentially onboard. He is now also active on the Moho Discord.
- Sun Feb 22, 2026 6:40 am
- Forum: Bug Discussions
- Topic: Rig inside of rig is being affected by parent actions
- Replies: 13
- Views: 43610
Re: Rig inside of rig is being affected by parent actions
If you use nested layers in 14.4, you can control an existing smartbone action in a lower layer from an upper layer just by adding a bone and action, and giving them the same name as the bone/action in the lower layer? Could this bug actually streamline the rigging process? Attempting to accomplish...
- Sat Feb 21, 2026 2:16 pm
- Forum: Scripting
- Topic: MohoScripting.com - unofficial Moho scripting documentation
- Replies: 92
- Views: 344128
Re: MohoScripting.com - unofficial Moho scripting documentation
Some excellent updates. Certainly feels better in use.
One more thing I think could be handy is PREV and NEXT buttons to help navigate the Browse page list, in addition to the individual page numbers.
One more thing I think could be handy is PREV and NEXT buttons to help navigate the Browse page list, in addition to the individual page numbers.
- Sat Jan 31, 2026 12:19 pm
- Forum: Bug Discussions
- Topic: Rig inside of rig is being affected by parent actions
- Replies: 13
- Views: 43610
Re: Rig inside of rig is being affected by parent actions
I think you are tremendously lucky that it ever worked 'OK'. Actions are assigned per layer and then also per animation channel, and actions can have actions. Such that each Point width, Shape fill color, Layer position, Bone rotation, etc., etc., references its associated Action(s) independently, w...
- Fri Jan 23, 2026 7:57 am
- Forum: How Do I...?
- Topic: Animate layer release from bones
- Replies: 3
- Views: 8498
Re: Animate layer release from bones
A solution would be to add a new child bone to the main moving bone and bind the layer to it. Then you can unbind the child bone mid-animation and continue independently animating either the child bone or the layer itself.