Search found 9 matches

by Stoley
Wed May 14, 2014 5:53 pm
Forum: How Do I...?
Topic: Mask bubbles (particles) - or some other solution.
Replies: 2
Views: 543

Re: Mask bubbles (particles) - or some other solution.

Thanks Slowtiger,
I really had labored over the mask settings and couldn't figure out what I was doing wrong. You encouraged me to look again and I still don't know what the problem with my settings was, but now it is working.
Sorry for wasting your time! I appreciate your speedy reply!
Stoley
by Stoley
Wed May 14, 2014 5:19 pm
Forum: How Do I...?
Topic: Mask bubbles (particles) - or some other solution.
Replies: 2
Views: 543

Mask bubbles (particles) - or some other solution.

Hello, Here I have a demo of an underwater shot of someone drowning. http://youtu.be/t4XoDUE7IYY I'm using a particle layer to make the bubbles and can't figure out how to make them disappear as they break the surface of the water. Of course I need all the other layers to still show and I need the b...
by Stoley
Thu Mar 27, 2014 5:54 pm
Forum: Share Your Work
Topic: Music Video "Brain Cooker" and short "Brain Zoom"
Replies: 5
Views: 708

Re: Music Video "Brain Cooker" and short "Brain Zoom"

Thanks you guys! Very nice you all took the time to watch and the positive remarks are very encouraging as I start my next project! :D
by Stoley
Wed Mar 26, 2014 10:05 pm
Forum: Share Your Work
Topic: Music Video "Brain Cooker" and short "Brain Zoom"
Replies: 5
Views: 708

Music Video "Brain Cooker" and short "Brain Zoom"

Just finished this music video for my band's song Brain Cooker.


Also did this one not too long ago:


Both were done in Anime Studio. Hope they are enjoyed!
by Stoley
Sat Aug 10, 2013 7:10 pm
Forum: General Moho Discussion
Topic: distorted image texture after bone rigging character
Replies: 11
Views: 4940

Re: distorted image texture after bone rigging character

In your original description you said you tested your texture fills without bones using layer movement, and THEN you bone rigged. How is you character split apart? Do you have a shape fill for each "part" of the arms and legs? Forearm, bicep, calf, thigh, etc. Are all of the points of eac...
by Stoley
Sat Aug 10, 2013 7:05 pm
Forum: General Moho Discussion
Topic: distorted image texture after bone rigging character
Replies: 11
Views: 4940

Re: distorted image texture after bone rigging character

if you use the shape tool (key Q) and look at a shape with image fill it has a control handle that will size and orient the texture in the shape. If you move the bone, and thus the points in the shape, this control handle doesn't move. this will make the fill move relative to the shape. this can le...
by Stoley
Fri Aug 09, 2013 4:58 pm
Forum: General Moho Discussion
Topic: distorted image texture after bone rigging character
Replies: 11
Views: 4940

Re: distorted image texture after bone rigging character

Hey J, thanks for the response! Unfortunately, that doesn't seem to be the problem either. I am using the image texture effect for the filling of my shapes but none of the them have the 'don't repeat' box checked. For good measure I tried checking the 'don't repeat' box on all the shapes in the char...
by Stoley
Thu Aug 08, 2013 6:58 am
Forum: General Moho Discussion
Topic: distorted image texture after bone rigging character
Replies: 11
Views: 4940

Re: distorted image texture after bone rigging character

Hey Neeters, thanks! But I'm not sure thats the problem. I'm not bending the shapes with the bones, just moving them around. look at this grab of the cat's back where the effect is much more pronounced on frame one before anything has even been moved. http://img823.imageshack.us/img823/7527/z8.png i...
by Stoley
Thu Aug 08, 2013 1:05 am
Forum: General Moho Discussion
Topic: distorted image texture after bone rigging character
Replies: 11
Views: 4940

distorted image texture after bone rigging character

I hope this is right board for asking for help, i saw other questions here... Anyway, I created a character and used image texture as the fill for all the parts. I've been building the scene and even animated the character (without bones, just moving the layer around with key frames) and everything ...