Thanks Slowtiger,
I really had labored over the mask settings and couldn't figure out what I was doing wrong. You encouraged me to look again and I still don't know what the problem with my settings was, but now it is working.
Sorry for wasting your time! I appreciate your speedy reply!
Stoley
Search found 9 matches
- Wed May 14, 2014 5:53 pm
- Forum: How Do I...?
- Topic: Mask bubbles (particles) - or some other solution.
- Replies: 2
- Views: 543
- Wed May 14, 2014 5:19 pm
- Forum: How Do I...?
- Topic: Mask bubbles (particles) - or some other solution.
- Replies: 2
- Views: 543
Mask bubbles (particles) - or some other solution.
Hello, Here I have a demo of an underwater shot of someone drowning. http://youtu.be/t4XoDUE7IYY I'm using a particle layer to make the bubbles and can't figure out how to make them disappear as they break the surface of the water. Of course I need all the other layers to still show and I need the b...
- Thu Mar 27, 2014 5:54 pm
- Forum: Share Your Work
- Topic: Music Video "Brain Cooker" and short "Brain Zoom"
- Replies: 5
- Views: 708
Re: Music Video "Brain Cooker" and short "Brain Zoom"
Thanks you guys! Very nice you all took the time to watch and the positive remarks are very encouraging as I start my next project! 

- Wed Mar 26, 2014 10:05 pm
- Forum: Share Your Work
- Topic: Music Video "Brain Cooker" and short "Brain Zoom"
- Replies: 5
- Views: 708
Music Video "Brain Cooker" and short "Brain Zoom"
Just finished this music video for my band's song Brain Cooker.
Also did this one not too long ago:
Both were done in Anime Studio. Hope they are enjoyed!
Also did this one not too long ago:
Both were done in Anime Studio. Hope they are enjoyed!
- Sat Aug 10, 2013 7:10 pm
- Forum: General Moho Discussion
- Topic: distorted image texture after bone rigging character
- Replies: 11
- Views: 4940
Re: distorted image texture after bone rigging character
In your original description you said you tested your texture fills without bones using layer movement, and THEN you bone rigged. How is you character split apart? Do you have a shape fill for each "part" of the arms and legs? Forearm, bicep, calf, thigh, etc. Are all of the points of eac...
- Sat Aug 10, 2013 7:05 pm
- Forum: General Moho Discussion
- Topic: distorted image texture after bone rigging character
- Replies: 11
- Views: 4940
Re: distorted image texture after bone rigging character
if you use the shape tool (key Q) and look at a shape with image fill it has a control handle that will size and orient the texture in the shape. If you move the bone, and thus the points in the shape, this control handle doesn't move. this will make the fill move relative to the shape. this can le...
- Fri Aug 09, 2013 4:58 pm
- Forum: General Moho Discussion
- Topic: distorted image texture after bone rigging character
- Replies: 11
- Views: 4940
Re: distorted image texture after bone rigging character
Hey J, thanks for the response! Unfortunately, that doesn't seem to be the problem either. I am using the image texture effect for the filling of my shapes but none of the them have the 'don't repeat' box checked. For good measure I tried checking the 'don't repeat' box on all the shapes in the char...
- Thu Aug 08, 2013 6:58 am
- Forum: General Moho Discussion
- Topic: distorted image texture after bone rigging character
- Replies: 11
- Views: 4940
Re: distorted image texture after bone rigging character
Hey Neeters, thanks! But I'm not sure thats the problem. I'm not bending the shapes with the bones, just moving them around. look at this grab of the cat's back where the effect is much more pronounced on frame one before anything has even been moved. http://img823.imageshack.us/img823/7527/z8.png i...
- Thu Aug 08, 2013 1:05 am
- Forum: General Moho Discussion
- Topic: distorted image texture after bone rigging character
- Replies: 11
- Views: 4940
distorted image texture after bone rigging character
I hope this is right board for asking for help, i saw other questions here... Anyway, I created a character and used image texture as the fill for all the parts. I've been building the scene and even animated the character (without bones, just moving the layer around with key frames) and everything ...