Search found 6 matches

by GaldraxiaProductions
Sun Aug 14, 2011 4:00 am
Forum: How Do I...?
Topic: Using particle layers only in an action?
Replies: 4
Views: 607

Thank you, GCharb! What a wonderful blog!
by GaldraxiaProductions
Sun Aug 14, 2011 1:56 am
Forum: How Do I...?
Topic: Using particle layers only in an action?
Replies: 4
Views: 607

Oh! That's a great idea, thank you! Yeah, I know how to do masking, I just haven't done it in a while so it never really occurred to me! Thanks again.
by GaldraxiaProductions
Sun Aug 14, 2011 1:20 am
Forum: How Do I...?
Topic: Using particle layers only in an action?
Replies: 4
Views: 607

Using particle layers only in an action?

Hello guys (I'm not new to Anime Studio, I just don't post a lot). I've been working on characters for quite some time and came across a question... Is there a way to make particles only show up in an action? For example... If one of my characters has a "sneeze" action (like a dragon), can...
by GaldraxiaProductions
Fri Aug 12, 2011 10:56 pm
Forum: How Do I...?
Topic: Vector Layer is Not Moving In Bone Layer
Replies: 4
Views: 730

Oh, wait a minute! It's working now! All I did was restart my computer... That's odd! I guess it was messin' with me... Huh. Well, anyway thanks for the help! I really appreciate it! I will post if I encounter any more issues...
by GaldraxiaProductions
Fri Aug 12, 2011 6:47 pm
Forum: How Do I...?
Topic: Vector Layer is Not Moving In Bone Layer
Replies: 4
Views: 730

Hey, thanks for the quick reply. I just tried both of those things and it's still not bending (how strange!). Maybe I have to redraw it? I'm not sure...
by GaldraxiaProductions
Fri Aug 12, 2011 9:08 am
Forum: How Do I...?
Topic: Vector Layer is Not Moving In Bone Layer
Replies: 4
Views: 730

Vector Layer is Not Moving In Bone Layer

Hello everyone, I am an experienced Anime Studio Pro 6 user, and I am in the middle of building all of my characters, but I have encountered a strange problem. I went back to one of my characters to fix up its skeleton and add more points to a vector layer (a snake-like tail) so it would bend more n...