Search found 9 matches
- Mon Mar 28, 2011 5:50 pm
- Forum: How Do I...?
- Topic: Adding bones to .obj file
- Replies: 2
- Views: 1391
- Mon Mar 28, 2011 3:38 pm
- Forum: How Do I...?
- Topic: Adding bones to .obj file
- Replies: 2
- Views: 1391
Adding bones to .obj file
Is there a tutorial somewhere on rigging an .obj object. Let's assume I import the "Panda" .obj --what EXACTLY is next? Can it be rigged and animated with normal bone manipulation? Can someone point me to how?
Thanks.
Thanks.
- Wed Mar 23, 2011 1:32 pm
- Forum: General Moho Discussion
- Topic: Illustrator 8 too old?
- Replies: 3
- Views: 841
Thanx
My thanks to you both.
- Tue Mar 22, 2011 5:26 pm
- Forum: General Moho Discussion
- Topic: Illustrator 8 too old?
- Replies: 3
- Views: 841
Illustrator 8 too old?
I'm using Illustrator 8 as my .ai source for files. When I "import/ Illustrator Files" in AS7pro, nothing happens - no error message, no file appearance.
Am I missing some step or is Illustrator 8 too old for AS to deal with?
Am I missing some step or is Illustrator 8 too old for AS to deal with?
- Tue Mar 22, 2011 7:47 am
- Forum: General Moho Discussion
- Topic: 720 x 720 Real max output?
- Replies: 1
- Views: 567
720 x 720 Real max output?
The AS pro 7 manual lists "720x720 maximum render". How can professionals get by with output so small? Am I interpreting this incorrectly?
- Mon Mar 21, 2011 1:54 pm
- Forum: General Moho Discussion
- Topic: One bone layer per character?
- Replies: 3
- Views: 1256
- Mon Mar 21, 2011 12:57 pm
- Forum: General Moho Discussion
- Topic: One bone layer per character?
- Replies: 3
- Views: 1256
One bone layer per character?
I may be the only one who doesn't know this, but is it necessary to create a new, separate bone layer for each character you want to rig?
- Sun Mar 20, 2011 6:50 pm
- Forum: How Do I...?
- Topic: Best file format to rig?
- Replies: 3
- Views: 1031
Already rigged?
Thanks for your answer. Are you saying that in the Quick Start tutorial, the Frank character was already rigged when imported? That it simply accepted new bones? Seems like a misleading teaching example. Would Smith Micro do that?
- Sun Mar 20, 2011 12:36 pm
- Forum: How Do I...?
- Topic: Best file format to rig?
- Replies: 3
- Views: 1031
Best file format to rig?
What is the best native file format to import into Studio Pro 7, if your ultimate objective is to apply bones to animate? In the Quick-Start tutorial, the user is instructed to import an "Anime Studio Object" which then accepts bones perfectly. What's the underlying file format of the Anim...