Search found 846 matches
- Sat Mar 14, 2026 1:20 am
- Forum: How Do I...?
- Topic: Freehand too using WAY too many points... tried everything.
- Replies: 4
- Views: 5979
Re: Freehand too using WAY too many points... tried everything.
Try this tool by Alex Cousin: https://alexcousin.gumroad.com/l/zxmqkg he’s actively developing it and it does some very cool things.
- Tue Mar 10, 2026 11:38 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 9
- Views: 21908
Re: Crashes when selecting layer with opt R-Click
In the project. Doesn’t matter what layer is being selected.
I almost never use shape effects. Are there any other effects (other than Image Texture) that could cause trouble?
I almost never use shape effects. Are there any other effects (other than Image Texture) that could cause trouble?
- Tue Mar 10, 2026 3:38 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 9
- Views: 21908
Re: Crashes when selecting layer with opt R-Click
I did use a texture effect in one of the files, but this has happened in files without it. Seems to be very random. Interesting. I have never seen it happen before (and I use alt-r-click *all* the time on both intel and M4 macs, only recently when I was getting similar crashes while using the Image...
- Mon Mar 09, 2026 5:55 am
- Forum: Bug Discussions
- Topic: Crashes when selecting layer with opt R-Click
- Replies: 9
- Views: 21908
Re: Crashes when selecting layer with opt R-Click
This happens regardless of what file I'm using. When I try to select a layer using the shortcut - opt right click, the program crashes. It's way too often and doesn't matter if it's a new file or an old one. No problem selecting a layer directly from the layer window. Just when using the short cut....
- Mon Feb 23, 2026 2:18 pm
- Forum: Scripting
- Topic: LK_LayerFinder
- Replies: 34
- Views: 73406
Re: LK_LayerFinder
There's an improved version here: https://mohoscripts.com/script/lk-layerfinder It now uses a menu list instead of a lot of buttons, so there's no keyboard modfier to select mutliple layers unfortunately. But there's a toggle for selecting (keyed) child layers, and a red 'recording' button which can...
- Sat Feb 21, 2026 8:58 am
- Forum: General Moho Discussion
- Topic: Bones Selection
- Replies: 18
- Views: 36707
Re: Bones Selection
Yeah, some kind of bone management window would be nice! Here's a screenshot of my custom Select Bone dropdown, not only alphabetically sorted, but it has categories. (By the way, PLEASE sort styles alphabetically too, if any dev is reading along) Weirdly enough, the unnamed bones section one is mos...
- Sat Feb 21, 2026 1:02 am
- Forum: General Moho Discussion
- Topic: Bones Selection
- Replies: 18
- Views: 36707
Re: Bones Selection
Okay revisiting this subject gave me an idea. I've implemented it in my all-in-one tool because I want to use this during rig animation without switching tools, I need to think about the best place to put this code so I can release it properly. It currenlty works on mouse-hover and the press of a ke...
- Fri Feb 20, 2026 1:55 am
- Forum: General Moho Discussion
- Topic: Bones Selection
- Replies: 18
- Views: 36707
Re: Bones Selection
I keep bumping into this missing Bone Groups . Bone-colors are not sufficient in most cases. Hopefully this example use-case makes it clear: If we would have bone groups we could: - Create rig with bones - Create a bonegroup for the right-arm with 5 bones (shoulder,upperarm,elbow,lowerarm,wrist,hand...
- Thu Feb 19, 2026 7:45 am
- Forum: Feature Request Discussions
- Topic: Referencing Behaviour of Styles (in Context of Characters)...
- Replies: 13
- Views: 19413
Re: Referencing Behaviour of Styles (in Context of Characters)...
I would prefer to save styles outside of the project, so all shots of a movie can refer to the same color and changing that color would affect all Moho files of the movie. But I guess that would make animated styles impossible. Anyway, the current system is nice until it breaks. Maybe a 'bake all st...
- Mon Feb 16, 2026 10:26 pm
- Forum: Share Your Work
- Topic: McCoy Buck's YouTube Channel
- Replies: 24
- Views: 12415
Re: McCoy Buck's YouTube Channel
Hi McCoy, nice work. Have you considered adding the tool icons to each thumbnail? (Or even show what they do)
It could both spark some interest on YT and will help viewers find what they’re looking for.
It could both spark some interest on YT and will help viewers find what they’re looking for.
- Thu Feb 12, 2026 10:29 pm
- Forum: How Do I...?
- Topic: How do I set Wind/Physics to play on 'odd' frames only?
- Replies: 7
- Views: 7877
Re: How do I set Wind/Physics to play on 'odd' frames only?
I wish there were a global option for Frame Intervals. This would prevent the frame intervals from getting out of sync with other layers or within themselves. Oh yes, I would use that! Currently I barely use intervals to animate on doubles because of this sync issue. So I opt for either 25 of 12 fp...
- Thu Feb 05, 2026 10:52 am
- Forum: Other Software
- Topic: Adobe Animate is going end-of-life
- Replies: 7
- Views: 10763
Re: Adobe Animate is going end-of-life
I’ve been subscribed to Adobe for years and have a lot of files that I am losing access to after quitting Adobe. It’s painful but I’m happy I finally cut the cord. They never added anything worth the price in the years I’ve been paying which made the price increase feel unjustified… If I keep paying...
- Sat Jan 31, 2026 7:03 am
- Forum: Bug Discussions
- Topic: Rig inside of rig is being affected by parent actions
- Replies: 13
- Views: 40539
Re: Rig inside of rig is being affected by parent actions
You could try nesting the sub-rig in a grouplayer that does not have the action. It might stop the action from influencing the sub-rig. Be aware ‘entering’ the action from the top rig layer, will probably create the action on the mid-group. Which would enable the influence again. (Not tested, but I’...
- Wed Jan 28, 2026 6:12 am
- Forum: Feature Request Discussions
- Topic: Let child bones be scaled relative to parent
- Replies: 7
- Views: 8267
Re: Let child bones be scaled relative to parent
Yes yes yes! I've requested this in the past also. Especially when setting (for example) the 'Head' bone of a character to Squash and Stretch, it should affect the child bones accordingly too. Otherwise it looks bad when scaling for more than a few nudges, which is a shame of a good feature.
- Sat Jan 24, 2026 3:40 am
- Forum: How Do I...?
- Topic: Vector point visibility on bone layer
- Replies: 2
- Views: 7293
Re: Vector point visibility on bone layer
It's possible but it's a very well hidden option (that should probably be in the layer settings instead): Right-click the Vectorlayer and go to 'Quick Settings...' and in there, there's a 'Details' box which contains a checkbox 'Paths' Now, when you select a different layer, you see the contours of ...