EDIT: wait a minute. I noticed a flaw. Every time I export it, the project settings sets the dimensions at 100x100, ignoring I set it to a huge level as default regardless.
Anyone who knows the script problem, please tell me what factor always makes the output expect 100x100!
Search found 10 matches
- Mon Apr 14, 2008 6:49 pm
- Forum: Bug Discussions
- Topic: Export Lyaers to .anme; Jumbled mess.
- Replies: 6
- Views: 4262
- Mon Apr 14, 2008 5:40 pm
- Forum: Bug Discussions
- Topic: Export Lyaers to .anme; Jumbled mess.
- Replies: 6
- Views: 4262
Um, really? My Photoshop documents are well over 1000x1000. To be safe, I set AS5 Project defaults to 2000x2000. Still messy. Here's a screenie of my character. (Blackened for privacy.) The first screenie is the normal humanoid fashion he's meant to be in. The second is what I get from the script ou...
- Mon Apr 14, 2008 3:47 pm
- Forum: Bug Discussions
- Topic: Export Lyaers to .anme; Jumbled mess.
- Replies: 6
- Views: 4262
- Mon Apr 14, 2008 4:46 am
- Forum: Bug Discussions
- Topic: Export Lyaers to .anme; Jumbled mess.
- Replies: 6
- Views: 4262
Export Lyaers to .anme; Jumbled mess.
I'm not sure if this is necessarily a bug, but it's troublesome nonetheless. From a normal .PSD file with no flaws, use of the script squashes all of the images into a ball, leaving my character as a lumpy mess. Unfortunately I cannot upload my notable trouble file for the sake of the privacy of my ...
- Tue Nov 20, 2007 6:27 am
- Forum: How Do I...?
- Topic: Refreshing paths on new PC?
- Replies: 4
- Views: 1438
...This is probably the only forum I've ever been to where my problems have been solved by one reply. Thanks! I did not pay attention to a small, subtle portion of the path. And I didn't know it was possible to replace all instances of a string that quickly. Many thanks! You just saved me a boring h...
- Tue Nov 20, 2007 5:40 am
- Forum: How Do I...?
- Topic: Refreshing paths on new PC?
- Replies: 4
- Views: 1438
Refreshing paths on new PC?
I have my project file, which is complex. For that reason, I do not want to use Notepad to replace path text. It can freeze during. So I recreated the path, renaming directories to accommodate. The textures still did not apply in their respective shapes, even though the paths were correct. The Image...
- Wed Oct 31, 2007 5:53 am
- Forum: How Do I...?
- Topic: Rigging this specific character
- Replies: 0
- Views: 765
Rigging this specific character
EDIT: Forget it. While two other topics were made with multiple replies and a day of waiting, I found things out myself. I'm unsure why my topic would just be... Ignored. I understand lower priority, but just plain shunning. Sorry, but I cannot help but feel offended by that. Surely a day would at l...
- Mon Oct 29, 2007 6:22 am
- Forum: General Moho Discussion
- Topic: Keyframe Transfer?
- Replies: 1
- Views: 1448
Keyframe Transfer?
More specifically, I'm working on a walking animation consisting of two bone layers for each leg. I'm about 3 quarters done, and I realized I just went back and manually put ALL settings from one layer to another. Once I finished that, I knew I made that more complicated than it needed to be. My fir...
- Sun Oct 28, 2007 9:54 am
- Forum: Bug Discussions
- Topic: Crippling bug preventing successful use. Huge Issue.
- Replies: 3
- Views: 2775
Talk about quick and helpful! Thanks much! I'll see if I can get this reported. I wish I knew what I did to cause this. EDIT: Ohhhh wait, wait, wait. I think I found the reason. in frame 460, I had a keyframe Noisy of both values 0. That was my novice mistake really, since I'm best at still images. ...
- Sun Oct 28, 2007 6:38 am
- Forum: Bug Discussions
- Topic: Crippling bug preventing successful use. Huge Issue.
- Replies: 3
- Views: 2775
Crippling bug preventing successful use. Huge Issue.
This extremely annoying bug that appeared out of nowhere for no obvious reason has been preventing me from working. It began with crashing while working with image layers/imports. Always in the browser window. Crashes, no dialog or anything. Next, it got worse. Now, I worked several hours on an anim...