Search found 730 matches
- Thu Feb 11, 2016 4:47 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 2641656
Re: Help Shape the Future of Anime Studio
I just started using ASP, and I like it a lot so far. I've been using After Effects and Flash for animation, but wanted to try a dedicated animation program, especially for the bones, which are great. I do have a few feature requests so far: Option to make keyframe dots larger; option to create tim...
- Thu Jan 28, 2016 7:31 pm
- Forum: General Moho Discussion
- Topic: Help Shape the Future of Anime Studio
- Replies: 828
- Views: 2641656
Re: Help Shape the Future of Anime Studio
I would like to see the addition of symbols and a "sculpt tool. I saw how there is blender plugins for this to do some pretty cool 2D animations in this free 3D software. Check out: https://vimeo.com/channels/greasepencil/152889436 Have you tried the Magnet tool in AS? It seems to be really si...
- Mon Oct 12, 2015 7:09 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 388576
Re: Bone morph dials script
Hi Chevora, If you read back a few posts, you'll see that it is my preference to write a simple embedded script that translates bone proximity into Smart Bone rotation, so you can control several smart bones with a single control bone. The problem is I haven't done any scripting in AS for several ye...
- Tue Aug 18, 2015 9:28 pm
- Forum: General Moho Discussion
- Topic: Awesome tool - must have this in Anime Studio 12!
- Replies: 12
- Views: 16530
Re: Awesome tool - must have this in Anime Studio 12!
Wow, visualising 2D animated geometry as a 3D static object is pure genius!
However, you can do similar things to this in Anime Studio already by combining point animation with the new FBF feature.
However, you can do similar things to this in Anime Studio already by combining point animation with the new FBF feature.
- Mon Jul 20, 2015 9:13 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 388576
Re: Bone morph dials script
Maybe Funksmaname, the creator of that video, can throw in his two cents, but I'm pretty sure he has switched to using Smart Bones since then as well. However, you are right that it is harder to switch between many actions using individual dials. That's why having an additional top-level rig would l...
- Mon Jul 20, 2015 8:10 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 388576
Re: Bone morph dials script
Most of the functionality of this script has been integrated into the main program through the Smart Bones feature, so I haven't seen much of a need to keep it up to date with the latest version. The only real advantage it still has is you can create more elaborate rigs instead of just standalone di...
- Wed Dec 25, 2013 6:08 pm
- Forum: Scripting
- Topic: Multi-select mod for SelectShape tool (Requires CP Product)
- Replies: 87
- Views: 91081
Re: Multi-select mod for SelectShape tool (Requires CP Produ
Glad to hear you like the tool. To be honest, I didn't know there was still any interest in it! I see you already figured out what the gather button does, but for those playing at home, it brings all selected shapes together in the stacking order in the direction of the last shape that was selected....
- Tue Aug 13, 2013 8:34 pm
- Forum: Scripting
- Topic: My Nudge Keys Toolset... Finally!!!!
- Replies: 219
- Views: 355844
Re: My Nudge Keys Toolset... Finally!!!!
I've been getting back into animation lately, and currently in the middle of setting up all of my and other people's tools to work with AS9.5, in order to get my ideal workflow going. Once I'm there, I'll be sure to release updated versions of my tools.
- Thu Aug 01, 2013 10:53 pm
- Forum: Scripting
- Topic: Scripted smoke idea - may need math help
- Replies: 2
- Views: 8306
Re: Scripted smoke idea - may need math help
Sounds like you want the a variant of the "Travelling Wave Equation": x = A.y.sin(b/(y+c.t+d)) where: t = time (frame/frame_rate), y = y-coord of bone, x = x-coord of bone, A = amplitude coefficient, b = wavelength coefficient, c = velocity coefficient, d = min period constant Note that pe...
- Tue Apr 30, 2013 2:10 am
- Forum: Scripting
- Topic: Possible solution for multiple layer scripts
- Replies: 6
- Views: 10198
Re: Possible solution for multiple layer scripts
Now that we can store any information we want in an anime file, do you really need to use additional layers to store the embedded scripts? The way I would do it is have a Menu script to manage the embedded scripts for a layer. When you ran the script it would look up all of the embedded scripts that...
- Wed Nov 21, 2012 5:07 am
- Forum: Scripting
- Topic: My Nudge Keys Toolset... Finally!!!!
- Replies: 219
- Views: 355844
Re: My Nudge Keys Toolset... Finally!!!!
Sorry, been flat out with my day job lately, and have barely had the chance to even open AS9 yet. Hopefully I will get the chance to update it over the Christmas break
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- Thu Sep 13, 2012 11:04 pm
- Forum: Scripting
- Topic: Multi-select mod for SelectShape tool (Requires CP Product)
- Replies: 87
- Views: 91081
Re: Multi-select mod for SelectShape tool (Requires CP Produ
Thanks, I'll release an official update containing that fix soon.
- Thu Sep 06, 2012 11:20 pm
- Forum: General Moho Discussion
- Topic: Smart bones change everything! Some examples
- Replies: 79
- Views: 61618
Re: Smart bones changes everything! Some examples
Absolutely. Morph dials definitely act more reliably when mixing poses on similar points. As mike has pointed out smart bones get a little dumb when more than one acts on the same points and to avoid complications they should only act on unique points as they are additive. Having morph targets, and...
- Wed Aug 15, 2012 7:23 pm
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 388576
Re: Bone morph dials script
You're right. It is a limitation of that version of the script. I have a development version which has a lot more channels, but I haven't released it publicly yet. Also, it seems with the recent advances of relative morphing and soon, smart bones, that my MorphDials script will be soon made redundant.
- Wed Aug 08, 2012 6:56 am
- Forum: Scripting
- Topic: Bone morph dials script
- Replies: 424
- Views: 388576
Re: Bone morph dials script
I've been playing around with it but having trouble making it work. I have a popup from a menu script that floats around just like the Actions window. I have to figure out how to send information back and forth between the document and floating window. It seems to only want to send information when...